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46 changes: 32 additions & 14 deletions examples/jsm/webxr/WebGLXRFallback.js
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,12 @@ function setupWebGLXRFallback( renderer, createFallbackRenderer, onFallback = ()

}

if ( session !== null && renderer.backend.isWebGPUBackend === true && session.enabledFeatures.includes( 'webgpu' ) === false ) {

return switchToFallbackRenderer( session, renderer );

}

try {

return await setSession( session );
Expand All @@ -38,29 +44,41 @@ function setupWebGLXRFallback( renderer, createFallbackRenderer, onFallback = ()

}

const fallbackRenderer = createFallbackRenderer( renderer );
return switchToFallbackRenderer( session, renderer );

if ( fallbackRenderer.backend.isWebGLBackend !== true ) {
}

throw new Error( 'WebGLXRFallback: createFallbackRenderer() must return a renderer with a WebGL backend.' );
};

}
}

fallbackRenderer.xr.enabled = renderer.xr.enabled;
fallbackRenderer.xr.cameraAutoUpdate = renderer.xr.cameraAutoUpdate;
fallbackRenderer.xr.setFramebufferScaleFactor( renderer.xr.getFramebufferScaleFactor() );
fallbackRenderer.xr.setReferenceSpaceType( renderer.xr.getReferenceSpaceType() );
async function switchToFallbackRenderer( session, renderer ) {

await onFallback( fallbackRenderer, renderer );
if ( renderer.initialized === false ) await renderer.init();

currentRenderer = fallbackRenderer;
patchRenderer( fallbackRenderer );
const fallbackRenderer = createFallbackRenderer( renderer );

return fallbackRenderer.xr.setSession( session );
if ( fallbackRenderer.backend.isWebGLBackend !== true ) {

}
throw new Error( 'WebGLXRFallback: createFallbackRenderer() must return a renderer with a WebGL backend.' );

};
}

const animationLoop = renderer.getAnimationLoop();

fallbackRenderer.xr.enabled = renderer.xr.enabled;
fallbackRenderer.xr.cameraAutoUpdate = renderer.xr.cameraAutoUpdate;
fallbackRenderer.xr.setFramebufferScaleFactor( renderer.xr.getFramebufferScaleFactor() );
fallbackRenderer.xr.setReferenceSpaceType( renderer.xr.getReferenceSpaceType() );

if ( animationLoop !== null ) await fallbackRenderer.setAnimationLoop( animationLoop );

await onFallback( fallbackRenderer, renderer );

currentRenderer = fallbackRenderer;
patchRenderer( fallbackRenderer );

return fallbackRenderer.xr.setSession( session );

}

Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_xr_cubes.html
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@

//

document.body.appendChild( XRButton.createButton( renderer ) );
document.body.appendChild( XRButton.createButton( renderer, { optionalFeatures: [ 'webgpu' ] } ) );

}

Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_xr_rollercoaster.html
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@
setRenderer( renderer );
setupWebGLXRFallback( renderer, () => createRenderer( true ), setRenderer );

document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( VRButton.createButton( renderer, { optionalFeatures: [ 'webgpu' ] } ) );

//

Expand Down
7 changes: 6 additions & 1 deletion src/nodes/lighting/PointShadowNode.js
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ import { CubeDepthTexture } from '../../textures/CubeDepthTexture.js';
import { screenCoordinate } from '../display/ScreenNode.js';
import { interleavedGradientNoise, vogelDiskSample } from '../utils/PostProcessingUtils.js';
import { abs, normalize, cross } from '../math/MathNode.js';
import { viewZToPerspectiveDepth, viewZToReversedPerspectiveDepth } from '../display/ViewportDepthNode.js';
import { viewZToLogarithmicDepth, viewZToPerspectiveDepth, viewZToReversedPerspectiveDepth } from '../display/ViewportDepthNode.js';

const _clearColor = /*@__PURE__*/ new Color();
const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
Expand Down Expand Up @@ -117,6 +117,11 @@ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCo
dp = viewZToReversedPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
dp.subAssign( bias );

} else if ( builder.renderer.logarithmicDepthBuffer ) {

dp = viewZToLogarithmicDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
dp.addAssign( bias );

} else {

dp = viewZToPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
Expand Down
9 changes: 9 additions & 0 deletions src/renderers/common/Backend.js
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,15 @@ class Backend {
*/
finishRender( /*renderContext*/ ) {}

/**
* Sets the XR rendering destination.
*
* Backends that render directly into XR framebuffers can override this hook.
*
* @param {?Object} xrTarget - The XR rendering destination.
*/
setXRTarget( /*xrTarget*/ ) {}

/**
* This method is executed at the beginning of a compute call and
* can be used by the backend to prepare the state for upcoming
Expand Down
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