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11 changes: 9 additions & 2 deletions examples/jsm/csm/CSMFrustum.js
Original file line number Diff line number Diff line change
Expand Up @@ -145,6 +145,9 @@ class CSMFrustum {

target.length = breaks.length;

const near = this.vertices.near[ 0 ].z;
const far = this.vertices.far[ 0 ].z;

for ( let i = 0; i < breaks.length; i ++ ) {

const cascade = target[ i ];
Expand All @@ -159,9 +162,11 @@ class CSMFrustum {

} else {

const alpha = ( breaks[ i - 1 ] * far - near ) / ( far - near );

for ( let j = 0; j < 4; j ++ ) {

cascade.vertices.near[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i - 1 ] );
cascade.vertices.near[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], alpha );

}

Expand All @@ -177,9 +182,11 @@ class CSMFrustum {

} else {

const alpha = ( breaks[ i ] * far - near ) / ( far - near );

for ( let j = 0; j < 4; j ++ ) {

cascade.vertices.far[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i ] );
cascade.vertices.far[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], alpha );

}

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8 changes: 8 additions & 0 deletions src/renderers/webgl-fallback/WebGLBackend.js
Original file line number Diff line number Diff line change
Expand Up @@ -832,6 +832,14 @@ class WebGLBackend extends Backend {

if ( setFrameBuffer && resolveRenderTarget ) this._resolveRenderTarget( descriptor );

// Restore the framebuffer of the active render pass when clearing an unrelated
// render target, so subsequent draws in the pass don't bind to the cleared target.
if ( setFrameBuffer && this._currentContext !== null && this._currentContext !== descriptor ) {

this._setFramebuffer( this._currentContext );

}

}

}
Expand Down
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