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2 changes: 1 addition & 1 deletion examples/misc_controls_fly.html
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@
camera.position.z = radius * 5;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );

dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
Expand Down Expand Up @@ -197,7 +198,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

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2 changes: 1 addition & 1 deletion examples/misc_raycaster_helper.html
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

Expand All @@ -51,6 +50,7 @@
camera.position.z = 10;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

//

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2 changes: 1 addition & 1 deletion examples/webgpu_camera_logarithmicdepthbuffer.html
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,6 @@
const renderer = new THREE.WebGPURenderer( { antialias: true, logarithmicDepthBuffer: logDepthBuf } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH / 2, SCREEN_HEIGHT );
renderer.setClearColor( 0x000000 );
renderer.domElement.style.position = 'relative';
renderer.domElement.id = 'renderer_' + name;
renderer.inspector = new Inspector();
Expand All @@ -172,6 +171,7 @@
function initScene( font ) {

const scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

scene.add( new THREE.AmbientLight( 0x777777 ) );

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2 changes: 1 addition & 1 deletion examples/webgpu_compute_particles.html
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,7 @@
camera.position.set( 0, 5, 20 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

//

Expand Down Expand Up @@ -156,7 +157,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
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2 changes: 1 addition & 1 deletion examples/webgpu_compute_particles_rain.html
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,7 @@
camera.lookAt( 0, 0, 0 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

const dirLight = new THREE.DirectionalLight( 0xffffff, .5 );
dirLight.position.set( 3, 17, 17 );
Expand Down Expand Up @@ -275,7 +276,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_instance_points.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,7 @@
async function init() {

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( - 40, 0, 60 );
Expand Down Expand Up @@ -150,7 +151,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_lights_custom.html
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@
camera.position.z = 1.5;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

// lights

Expand Down Expand Up @@ -120,7 +121,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

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2 changes: 1 addition & 1 deletion examples/webgpu_lights_pointlights.html
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@
camera.position.z = 100;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

timer = new THREE.Timer();
timer.connect( document );
Expand Down Expand Up @@ -91,7 +92,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_materials.html
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,7 @@
camera.position.set( 0, 200, 800 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

// Grid

Expand Down Expand Up @@ -270,7 +271,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
container.appendChild( renderer.domElement );
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_materials_alphahash.html
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@
camera.lookAt( 0, 0, 0 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );

Expand Down Expand Up @@ -93,7 +94,6 @@
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_mirror.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@

// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
Expand Down Expand Up @@ -183,7 +184,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_postprocessing.html
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,6 @@
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand All @@ -58,6 +57,7 @@
camera.position.z = 400;

const scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
scene.fog = new THREE.Fog( 0x000000, 1, 1000 );

object = new THREE.Object3D();
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_postprocessing_3dlut.html
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@
camera.position.set( 8, 10, 12 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

// Loaders

Expand Down Expand Up @@ -201,7 +202,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_postprocessing_afterimage.html
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,6 @@
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand All @@ -66,6 +65,7 @@
camera.position.z = 1000;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

const sprite = new THREE.TextureLoader().load( 'textures/sprites/circle.png' );

Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_postprocessing_sobel.html
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@
async function init() {

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 1, 3 );
Expand All @@ -70,7 +71,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
renderer.toneMapping = THREE.LinearToneMapping;
Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_sprites.html
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@
camera.position.z = 1500;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
scene.fogNode = fog( color( 0x0000ff ), rangeFogFactor( 1500, 2100 ) );

// create sprites
Expand Down Expand Up @@ -105,7 +106,6 @@
renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( render );
document.body.appendChild( renderer.domElement );

Expand Down
2 changes: 1 addition & 1 deletion examples/webgpu_tsl_earth.html
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@
camera.position.set( 4.5, 2, 3 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );

// sun

Expand Down Expand Up @@ -148,7 +149,6 @@
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
Expand Down
4 changes: 2 additions & 2 deletions src/renderers/webgpu/utils/WebGPUPipelineUtils.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import { BlendColorFactor, OneMinusBlendColorFactor, } from '../../common/Constants.js';

import {
GPUFrontFace, GPUCullMode, GPUColorWriteFlags, GPUCompareFunction, GPUBlendFactor, GPUBlendOperation, GPUIndexFormat, GPUStencilOperation
GPUFrontFace, GPUCullMode, GPUColorWriteFlags, GPUCompareFunction, GPUBlendFactor, GPUBlendOperation, GPUIndexFormat, GPUStencilOperation, GPUPrimitiveTopology
} from './WebGPUConstants.js';

import {
Expand Down Expand Up @@ -256,7 +256,7 @@ class WebGPUPipelineUtils {

}

if ( material.polygonOffset === true ) {
if ( material.polygonOffset === true && ( primitiveState.topology === GPUPrimitiveTopology.TriangleList ) ) {

depthStencil.depthBias = material.polygonOffsetUnits;
depthStencil.depthBiasSlopeScale = material.polygonOffsetFactor;
Expand Down
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