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7 changes: 4 additions & 3 deletions src/extras/PMREMGenerator.js
Original file line number Diff line number Diff line change
Expand Up @@ -143,7 +143,8 @@
/**
* Generates a PMREM from an equirectangular texture, which can be either LDR
* or HDR. The ideal input image size is 1k (1024 x 512), as this matches best
* with the 256 x 256 cubemap output. The minimum supported resolution is 64 x 32.
* with the 256 x 256 cubemap output. The minimum supported input image size
* is 64 x 32.
*
* @param {Texture} equirectangular - The equirectangular texture to be converted.
* @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.
Expand All @@ -158,8 +159,8 @@
/**
* Generates a PMREM from an cubemap texture, which can be either LDR
* or HDR. The ideal input cube size is 256 x 256, as this matches best
* with the 256 x 256 cubemap output. The minimum supported resolution is
* 16 x 16 per face.
* with the 256 x 256 cubemap output. The minimum supported input cube

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* size is 16 x 16 per face.
*
* @param {Texture} cubemap - The cubemap texture to be converted.
* @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.
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7 changes: 4 additions & 3 deletions src/renderers/common/extras/PMREMGenerator.js
Original file line number Diff line number Diff line change
Expand Up @@ -215,7 +215,8 @@
/**
* Generates a PMREM from an equirectangular texture, which can be either LDR
* or HDR. The ideal input image size is 1k (1024 x 512), as this matches best
* with the 256 x 256 cubemap output. The minimum supported resolution is 64 x 32.
* with the 256 x 256 cubemap output. The minimum supported input image size
* is 64 x 32.
*
* @param {Texture} equirectangular - The equirectangular texture to be converted.
* @param {?RenderTarget} [renderTarget=null] - The render target to use.
Expand Down Expand Up @@ -266,8 +267,8 @@
/**
* Generates a PMREM from an cubemap texture, which can be either LDR
* or HDR. The ideal input cube size is 256 x 256, as this matches best
* with the 256 x 256 cubemap output. The minimum supported resolution is
* 16 x 16 per face.
* with the 256 x 256 cubemap output. The minimum supported input cube

Check failure on line 270 in src/renderers/common/extras/PMREMGenerator.js

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Trailing spaces not allowed
* size is 16 x 16 per face.
*
* @param {Texture} cubemap - The cubemap texture to be converted.
* @param {?RenderTarget} [renderTarget=null] - The render target to use.
Expand Down
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