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4 changes: 3 additions & 1 deletion src/materials/MeshLambertMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,9 @@ class MeshLambertMaterial extends Material {
* displaced vertices can cast shadows, block other objects, and otherwise
* act as real geometry. The displacement texture is an image where the value
* of each pixel (white being the highest) is mapped against, and
* repositions, the vertices of the mesh.
* repositions, the vertices of the mesh. For best results, pair a
* displacement map with a matching normal map, since the renderer can
* not recompute surface normals from the displaced vertices.
*
* @type {?Texture}
* @default null
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4 changes: 3 additions & 1 deletion src/materials/MeshMatcapMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,9 @@ class MeshMatcapMaterial extends Material {
* displaced vertices can cast shadows, block other objects, and otherwise
* act as real geometry. The displacement texture is an image where the value
* of each pixel (white being the highest) is mapped against, and
* repositions, the vertices of the mesh.
* repositions, the vertices of the mesh. For best results, pair a
* displacement map with a matching normal map, since the renderer can
* not recompute surface normals from the displaced vertices.
*
* @type {?Texture}
* @default null
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4 changes: 3 additions & 1 deletion src/materials/MeshNormalMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,9 @@ class MeshNormalMaterial extends Material {
* displaced vertices can cast shadows, block other objects, and otherwise
* act as real geometry. The displacement texture is an image where the value
* of each pixel (white being the highest) is mapped against, and
* repositions, the vertices of the mesh.
* repositions, the vertices of the mesh. For best results, pair a
* displacement map with a matching normal map, since the renderer can
* not recompute surface normals from the displaced vertices.
*
* @type {?Texture}
* @default null
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4 changes: 3 additions & 1 deletion src/materials/MeshPhongMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -196,7 +196,9 @@ class MeshPhongMaterial extends Material {
* displaced vertices can cast shadows, block other objects, and otherwise
* act as real geometry. The displacement texture is an image where the value
* of each pixel (white being the highest) is mapped against, and
* repositions, the vertices of the mesh.
* repositions, the vertices of the mesh. For best results, pair a
* displacement map with a matching normal map, since the renderer can
* not recompute surface normals from the displaced vertices.
*
* @type {?Texture}
* @default null
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4 changes: 3 additions & 1 deletion src/materials/MeshStandardMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,9 @@ class MeshStandardMaterial extends Material {
* displaced vertices can cast shadows, block other objects, and otherwise
* act as real geometry. The displacement texture is an image where the value
* of each pixel (white being the highest) is mapped against, and
* repositions, the vertices of the mesh.
* repositions, the vertices of the mesh. For best results, pair a
* displacement map with a matching normal map, since the renderer can
* not recompute surface normals from the displaced vertices.
*
* @type {?Texture}
* @default null
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4 changes: 3 additions & 1 deletion src/materials/MeshToonMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,9 @@ class MeshToonMaterial extends Material {
* displaced vertices can cast shadows, block other objects, and otherwise
* act as real geometry. The displacement texture is an image where the value
* of each pixel (white being the highest) is mapped against, and
* repositions, the vertices of the mesh.
* repositions, the vertices of the mesh. For best results, pair a
* displacement map with a matching normal map, since the renderer can
* not recompute surface normals from the displaced vertices.
*
* @type {?Texture}
* @default null
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