I am an ambitious First Class Honours graduate of Game Design and Production from The University of Cumbria that is passionate about supporting game development via clean, and efficient code. I excel at working with cross-disciplinary teams which I attribute to more than five years academic experience practicing Scrum, and working within structured sprints whilst programming for predominately Unity-based games. Furthermore I'm adaptable, resilient, available for collaboration and actively pursuing an onsite or remote gameplay programmer role.
- Contact me at linkedin.com/in/ryanjoshuasmith
Bachelor of Arts with Honours in Game Design and Production | First Class Honours | University of Cumbria (2026)
Foundation Degree (Arts) in Game Design and Production | Distinction | University of Cumbria (2025)
Level 3 Extended Diploma in Games, Animation and VFX Skills | Merit | Sunderland College (2023)
Level 2 Diploma in Skills for the Creative Industries - Games Design | Pass | Sunderland College (2021)
Gameplay Programmer | INFINITY27 (2026)
Prototyped player-item interactions, a foundational inventory system as well as item behaviour by learning Unreal, Blueprints, and documentation with UML. I was given the exclusive opportunity to get hands-on industry work experience on an unannounced project for a brief two weeks with a cross-discipline team.
- Code Optimisation
- Presentations
- Debugging Code
- Team Leadership
- Mobile Game Development
- C#
- Reading
- Board Games

