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bitemdev/README.md

About me

I'm a gameplay, tools and full-stack developer from Alicante, Spain. I mainly build gameplay systems, developer tooling and production web applications with Unity, C#, Laravel and TypeScript.

  • Founder and Lead Programmer at Renhet Studio, leading an eight-person multidisciplinary team.
  • Currently open to remote work and relocation, with EU work authorisation.
  • Native Spanish and Catalan speaker with Cambridge C1 Advanced English.
  • BSc in Video Game Design and Development from Universitat Jaume I, with an Academic Excellence Award.
Experience

Tierra, Techo, Trabajo APS - Full-Stack Developer Intern

Building a Laravel, Inertia/Vue, TypeScript, Tailwind and MySQL CRM with role-aware dashboards, multilingual content, server-side authorization and automated Instagram Graph API ingestion. The project includes broad PHPUnit coverage and production Lighthouse validation.

Renhet Studio - Founder and Lead Programmer

Leading an eight-person studio across design, production, art, audio, composition and marketing. I own gameplay, tools, engine integration and build systems, and built the studio's production Next.js platform with authenticated content management, RBAC, PostgreSQL row-level security and Google Sheets integration.

INIT - IA3 Applied AI and Data Analysis - Game Developer and Applied AI Intern

Contributed 278 hours to an experimental LLM-driven narrative game, developing Unity gameplay, UI, centralized state, save/load, LLM evaluation utilities and stable Windows and Android builds.

Selected game and tools work
  • Unity Multimodal PCG Framework - reusable Unity 6 UPM package with maze and BSP generation, Jobs/Burst mesh processing, runtime NavMesh baking, pooling, procedural audio, deterministic regeneration and JSON persistence. Its core algorithm averaged below 1 ms at 62,500 cells across 500 benchmark runs.
  • Designer Friendly Dialogue - native node editors and runtimes for Unity and Godot built around one versioned JSON schema, with branching, typed variables, validation, localization export and safe command dispatch.
  • Renhet Studio Build Tool - Windows tool automating self-hosted runners, exact-commit Unity and Unreal builds, artifact validation, versioned archives and private itch.io/Google Drive releases.
  • Beelze Pub - owned all programming for a two-week international game-jam release, including the cocktail loop, customers, dialogue, scoring, progression and resilient versioned save data.
  • Heredero del Oficio - commissioned educational adventure for L'Alcora City Council. Built its Ink dialogue/progression systems and minigames; the project won UJI's Audience Award for Best Video Game and Most Promising Game Award.
  • Unity Audio Engine - designer-friendly Unity middleware with centralized events, pooled playback, music fades and mixer routing.
  • Narrative Spreadsheet Importer - Unity Editor pipeline that converts structured Google Sheets data into linked ScriptableObjects.
Selected web work
  • One Piece RESTful API - Laravel 13, React, Inertia and MySQL catalogue with Sanctum-protected writes, authenticated admin CRUD, Docker Compose and 52 passing PHPUnit tests with 346 assertions.
  • Renhet Studio website - Next.js and PostgreSQL production site with role-protected publishing, comments, moderation, OAuth, signed uploads and Google Sheets service-account integration.
Building systems for players and tools for the people who make them.

Popular repositories Loading

  1. bitemdev bitemdev Public

  2. Unity-Multimodal-PCG Unity-Multimodal-PCG Public

    High-performance, multimodal Procedural Content Generation (PCG) framework for Unity. Built with Data-Oriented Design (DOD) and Burst Compiler for Zero GC runtime execution. Developed as a Final De…

    C#

  3. com.bitemdev.narrative-importer com.bitemdev.narrative-importer Public

    A lightweight, zero-code Google Sheets to ScriptableObject importer for the Unity Editor. Built with C#, featuring automatic type mapping via Reflection, enum and asset linking, and local .asset ge…

    C#

  4. OfflineTaskManager OfflineTaskManager Public

    A lightweight, fully offline Kanban task manager for desktop. Built with C# and Unity, featuring drag-and-drop cards, multiple project tabs, and local JSON save data. No cloud, no accounts, complet…

    ShaderLab 1

  5. RESTful-API RESTful-API Public

    A One Piece themed catalog built with Laravel 13, React, Inertia, Tailwind CSS, and MySQL.

    PHP

  6. com.bitemdev.audio-engine com.bitemdev.audio-engine Public

    Designer-friendly Unity audio middleware for centralized sound events, pooled playback, 2D/3D audio, music fades, mixer routing, and no-code testing.

    C#