I'm a gameplay, tools and full-stack developer from Alicante, Spain. I mainly build gameplay systems, developer tooling and production web applications with Unity, C#, Laravel and TypeScript.
- Founder and Lead Programmer at Renhet Studio, leading an eight-person multidisciplinary team.
- Currently open to remote work and relocation, with EU work authorisation.
- Native Spanish and Catalan speaker with Cambridge C1 Advanced English.
- BSc in Video Game Design and Development from Universitat Jaume I, with an Academic Excellence Award.
Experience
Building a Laravel, Inertia/Vue, TypeScript, Tailwind and MySQL CRM with role-aware dashboards, multilingual content, server-side authorization and automated Instagram Graph API ingestion. The project includes broad PHPUnit coverage and production Lighthouse validation.
Leading an eight-person studio across design, production, art, audio, composition and marketing. I own gameplay, tools, engine integration and build systems, and built the studio's production Next.js platform with authenticated content management, RBAC, PostgreSQL row-level security and Google Sheets integration.
Contributed 278 hours to an experimental LLM-driven narrative game, developing Unity gameplay, UI, centralized state, save/load, LLM evaluation utilities and stable Windows and Android builds.
Selected game and tools work
- Unity Multimodal PCG Framework - reusable Unity 6 UPM package with maze and BSP generation, Jobs/Burst mesh processing, runtime NavMesh baking, pooling, procedural audio, deterministic regeneration and JSON persistence. Its core algorithm averaged below 1 ms at 62,500 cells across 500 benchmark runs.
- Designer Friendly Dialogue - native node editors and runtimes for Unity and Godot built around one versioned JSON schema, with branching, typed variables, validation, localization export and safe command dispatch.
- Renhet Studio Build Tool - Windows tool automating self-hosted runners, exact-commit Unity and Unreal builds, artifact validation, versioned archives and private itch.io/Google Drive releases.
- Beelze Pub - owned all programming for a two-week international game-jam release, including the cocktail loop, customers, dialogue, scoring, progression and resilient versioned save data.
- Heredero del Oficio - commissioned educational adventure for L'Alcora City Council. Built its Ink dialogue/progression systems and minigames; the project won UJI's Audience Award for Best Video Game and Most Promising Game Award.
- Unity Audio Engine - designer-friendly Unity middleware with centralized events, pooled playback, music fades and mixer routing.
- Narrative Spreadsheet Importer - Unity Editor pipeline that converts structured Google Sheets data into linked ScriptableObjects.
Selected web work
- One Piece RESTful API - Laravel 13, React, Inertia and MySQL catalogue with Sanctum-protected writes, authenticated admin CRUD, Docker Compose and 52 passing PHPUnit tests with 346 assertions.
- Renhet Studio website - Next.js and PostgreSQL production site with role-protected publishing, comments, moderation, OAuth, signed uploads and Google Sheets service-account integration.

