Skip to content

Stabilize playerbot boundary workflows - #143

Merged
adrunkhuman merged 8 commits into
refactor/playerbot-fixture-adaptersfrom
refactor/playerbot-boundary-enforcement
Aug 23, 2026
Merged

Stabilize playerbot boundary workflows#143
adrunkhuman merged 8 commits into
refactor/playerbot-fixture-adaptersfrom
refactor/playerbot-boundary-enforcement

Conversation

@adrunkhuman

@adrunkhuman adrunkhuman commented Aug 23, 2026

Copy link
Copy Markdown
Owner

Summary

  • Restore combat, support-spell, navigation, loot, progression, and telemetry contracts after the boundary extraction.
  • Bind corpse discovery and shop verification to retained transaction identity, preserve readiness work across ticks, and bound NPC shop retries without delaying unrelated service work.

Verification

  • docker compose -f server/compose.yaml build server - passed
  • Focused audit and service regressions - 13/13 passed
  • pwsh -NoProfile -File scripts/test-playerbot-gameplay.ps1 -SkipBuild -TimeoutSeconds 600 -ContinueOnFailure - 75/75 passed twice

@adrunkhuman adrunkhuman changed the title refactor/playerbot boundary enforcement Stabilize playerbot boundary workflows Aug 23, 2026
@adrunkhuman
adrunkhuman force-pushed the refactor/playerbot-boundary-enforcement branch from 51b9a51 to 9180caf Compare August 23, 2026 12:00
@adrunkhuman
adrunkhuman merged commit 3668332 into master Aug 23, 2026
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant