OpenCodex is a local-first, community-driven build of the Codex CLI focused on open model provider support. It keeps the familiar terminal coding-agent workflow while adding provider integrations that can be used without changing a global Codex installation.
The first release feature is native NVIDIA NIM support. More providers and quality-of-life features will be added from real community requests.
OpenCodex is meant to be practical and community-shaped. If something breaks, open an issue. If a provider, model, or workflow is missing, open a feature request. If the request is clear, useful, and backed by official docs where needed, it can be added.
Bring the details that make the work actionable:
- What you tried.
- What failed or what you want added.
- Provider/model docs when the request involves an external API.
- Exact model ids, endpoints, and error messages when available.
- Local Codex CLI build that can run side-by-side with a global Codex install.
- Built-in
nvidia-nimmodel provider. - NVIDIA NIM model discovery through the
/v1/modelsendpoint. - NVIDIA NIM chat-completions support through
/v1/chat/completions. - Streaming assistant output for NIM chat models.
- Thinking/reasoning display when a NIM model streams
reasoning_content. - Provider-specific shell guidance to prefer fast workspace search tools such as
rg,rg --files, andgit ls-files.
Future provider and feature integrations will be driven through GitHub issues. Open a provider request when you want another model host or API surface added.
Build the local binary from the Rust workspace:
cd codex-rs
$env:CARGO_HOME="$(Resolve-Path ..)\.cargo-local"
$env:CARGO_TARGET_DIR="$(Resolve-Path .)\target-local"
cargo build -j 1 -p codex-cliRun the local binary without touching your global Codex data:
$env:CODEX_HOME="$(Resolve-Path ..)\.codex-local"
$env:NVIDIA_API_KEY="nvapi-your-key"
& ".\target-local\debug\codex.exe" `
-c 'model_provider="nvidia-nim"' `
-c 'model="z-ai/glm-5.1"'On macOS or Linux, use the same config values with your local binary path:
cd codex-rs
export CODEX_HOME="$(cd .. && pwd)/.codex-local"
export NVIDIA_API_KEY="nvapi-your-key"
./target-local/debug/codex \
-c 'model_provider="nvidia-nim"' \
-c 'model="z-ai/glm-5.1"'model_provider must be nvidia-nim. The model id is the full NIM model slug,
for example z-ai/glm-5.1.
OpenCodex uses NVIDIA NIM's OpenAI-compatible API shape:
- Model catalog:
GET /v1/models - Chat inference:
POST /v1/chat/completions - Authentication:
Authorization: Bearer <NVIDIA_API_KEY>
Default hosted endpoint:
https://integrate.api.nvidia.com/v1
Override the endpoint for a self-hosted or private NIM deployment:
$env:CODEX_NVIDIA_NIM_BASE_URL="https://your-nim-host.example.com/v1"Detailed setup and troubleshooting are in
docs/nvidia-nim.md.
This release is provider-focused. NVIDIA NIM is the first supported external provider. Additional providers, model controls, and provider-specific features will be added based on community requests and tested integrations.
See RELEASE_NOTES.md for the current release notes.
Use GitHub issues for requests:
- Provider/model request: use the Provider or Model Request issue template.
- Bug report: include
codex --version, platform, provider, model id, and the exact command you ran. - Feature request: describe the workflow, expected behavior, and links to any official API documentation.
Useful details for provider requests:
- Provider name and official API docs.
- Base URL and authentication method.
- Whether the provider supports chat completions, responses, tools, streaming, and reasoning/thinking fields.
- Example model ids you want supported.
Common local commands:
cd codex-rs
$env:CARGO_HOME="$(Resolve-Path ..)\.cargo-local"
$env:CARGO_TARGET_DIR="$(Resolve-Path .)\target-local"
cargo fmt --package codex-core --package codex-model-provider
cargo check -j 1 -p codex-core -p codex-model-provider
cargo test -j 1 -p codex-model-provider
cargo build -j 1 -p codex-cliUse -j 1 on machines where parallel Rust builds exhaust memory or pagefile
space.
This repository is licensed under the Apache-2.0 License. Codex is an open source project originally released by OpenAI; OpenCodex adds community provider integration work on top of that codebase.