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chore: resolve v2.13.1 unified merge artifacts (#4104)
update Resolving changes made to develop-2.0.0 and were missed in merge due to all of that script is defined out and we have not yet enabled the CI unified tests (which would have caught this).
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2 files changed

Lines changed: 2 additions & 2 deletions

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com.unity.netcode.gameobjects/Runtime/SceneManagement/SceneEventData.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1104,7 +1104,7 @@ internal void SynchronizeSceneNetworkObjects(NetworkManager networkManager)
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// information during synchronization.
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if (serializedObject.HasGhost)
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{
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if (networkManager.SpawnManager.GhostSpawnManager.ShouldDeferGhostSceneObject(serializedObject, InternalBuffer))
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if (networkManager.SpawnManager.GhostSpawnManager.ShouldDeferGhostSceneObject(serializedObject, m_InternalBuffer))
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{
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continue;
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}

com.unity.netcode.gameobjects/Runtime/Spawning/GhostSpawnManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -144,7 +144,7 @@ internal NetworkObject ProcessGhostPendingSynchronization(ulong networkObjectId,
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{
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m_NetworkManager.SceneManager.SetTheSceneBeingSynchronized(serializedObject.NetworkSceneHandle);
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}
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var networkObject = NetworkObject.Deserialize(serializedObject, reader, m_NetworkManager);
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var networkObject = NetworkObject.DeserializeAndSpawnObject(serializedObject, reader, m_NetworkManager);
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// TODO-UNIFIED: How do we handle the "all in-scene placed objects are spawned notification"?
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//if (serializedObject.IsSceneObject)

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