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bugfix: Heroic Quad Cannons are no longer immune to ECM Tanks - #168

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Stubbjax:fix-heroic-quad-subdue-immunity
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bugfix: Heroic Quad Cannons are no longer immune to ECM Tanks#168
Stubbjax wants to merge 1 commit into
TheSuperHackers:mainfrom
Stubbjax:fix-heroic-quad-subdue-immunity

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This change fixes an issue where ECM Tanks could not disable heroic Quad Cannons.

This issue originally occurred because a heroic Quad Cannon has 450 health (300 × 1.5), which is greater than its SubdualDamageCap of 440. A unit can only become subdued when its subdual damage passes its MaxHealth.

The new SubdualDamageCap of 600 comes from the [MaxHealth × 2] pattern applied across other units in the game. It was previously 440 because the Quad Cannon used to have 220 health as seen in Generals and the GC variants.

Note

This fix does not include the single-player-only GC Quad Cannon variants, because those have no subdual damage data.

Before

The heroic Quad Cannon is immune to the ECM Tank

BEFORE.mp4

After

The heroic Quad Cannon can be disabled like all other units

AFTER.mp4

@Stubbjax Stubbjax self-assigned this Aug 10, 2026
@Stubbjax Stubbjax added Bug Something isn't working GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker Nerf Makes a thing less powerful ZH Relates to Zero Hour labels Aug 10, 2026
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Bug Something isn't working GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker Nerf Makes a thing less powerful ZH Relates to Zero Hour

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