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Pull requests: TheSuperHackers/GeneralsGameCode
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refactor(particlesys): Add or optimize null-checks to createParticleSystem calls
#2724
opened May 17, 2026 by
stephanmeesters
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1 task
bugfix: Prevent building crash damage from dealing damage to other objects
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2723
opened May 17, 2026 by
Stubbjax
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refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714
opened May 15, 2026 by
RikuAnt
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1 task
tweak(particlesys): Decouple Particles render update from logic step
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2709
opened May 14, 2026 by
xezon
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1 of 2 tasks
fix(network): Verify accepted type of incoming game messages
Fix
Is fixing something, but is not user facing
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
NoRetail
This fix or change is not applicable with Retail game compatibility
#2708
opened May 14, 2026 by
stephanmeesters
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bugfix(gameengine): Fix logic in GameEngine::canUpdateRegularGameLogic()
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
refactor(gamelogic): Break switch cases of GameLogic::logicMessageDispatcher into separate functions
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2702
opened May 12, 2026 by
xezon
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1 task done
build: Fix compile error in Smudge.h with docker-build
CompileBug
Bug at compile time
Minor
Severity: Minor < Major < Critical < Blocker
#2701
opened May 12, 2026 by
ucosty
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refactor(messaging): replace GameMessage argument linked list with std::vector
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
feat(frame-pacer): overhaul logic and render FPS limits and presets
#2699
opened May 10, 2026 by
githubawn
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bugfix(lan): Fix crash when changing settings in the LAN lobby
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2676
opened May 2, 2026 by
Caball009
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1 task
unify(controlbar): Merge and move ControlBar and related code to core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
feat(math): Route game logic math through WWMath with 3-mode deterministic support
#2670
opened May 1, 2026 by
Okladnoj
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tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2668
opened Apr 30, 2026 by
Caball009
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1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2663
opened Apr 29, 2026 by
githubawn
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feat(stats): Add 1% low FPS tracking
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2661
opened Apr 29, 2026 by
githubawn
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perf(network): Improve performance by reducing packet allocations and improving loop logic
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Performance
Is a performance concern
feat(replay): Check CRC messages from all players in replays
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
perf(scene): Create light list iterators on the stack at points of use
Gen
Relates to Generals
Memory
Is memory related
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2646
opened Apr 23, 2026 by
Mauller
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feat(input): Implement SDL3 input and window management
Gen
Relates to Generals
Input
Platform
Work towards platform support, such as Linux, MacOS
ZH
Relates to Zero Hour
style: apply automated formatting baseline with clang-format
#2638
opened Apr 20, 2026 by
DevGeniusCode
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