Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 4 additions & 4 deletions fgd/bases/BaseEntityAnimating.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@
1024 : "Mark for fast reflections"
2048 : "No shadow depth, for use with env_cascade_light"
4096 : "Dont cache in shadow depthmap (render every frame)"
8192 : "No flashlight"
8192 : "No clustered lighting"
16384 : "No CSM"
]

Expand Down Expand Up @@ -70,7 +70,7 @@
2: "Cache it = render only once"
]
shadowdepthnocache[engine](integer): "": 0
disableflashlight(boolean) : "Disable flashlight" : 0 : "Used to disable flashlight (env_projectedtexture) lighting and shadows on this entity."
disableflashlight(boolean) : "Disable clustered lights" : 0 : "Used to disable clustered lighting and shadows on this entity."

linedivider_anim[!engine](string) readonly : "----------------------------------------------------------------------------------------------------------" : : "Oops, you must've misclicked."

Expand All @@ -90,8 +90,8 @@

input DisableShadow(void) : "Allows the entity to draw a render target (dynamic) shadow."
input EnableShadow(void) : "Prevents the entity from drawing a render target (dynamic) shadow."
input DisableReceivingFlashlight(void) : "This object will not recieve light or shadows from projected textures (flashlights)."
input EnableReceivingFlashlight(void) : "This object may recieve light or shadows from projected textures (flashlights)."
input DisableReceivingFlashlight(void) : "This object will not recieve light or shadows from clustered lights."
input EnableReceivingFlashlight(void) : "This object will recieve light or shadows from clustered lights."

input AlternativeSorting(boolean) : "Used to attempt to fix sorting problems when rendering. True activates, false deactivates"

Expand Down
8 changes: 4 additions & 4 deletions fgd/bases/BaseEntityVisBrush.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
1024 : "Mark for fast reflections"
2048 : "No shadow depth, for use with env_cascade_light"
4096 : "Dont cache in shadow depthmap (render every frame)"
8192 : "No flashlight"
8192 : "No clustered lighting"
16384 : "No CSM"
]

Expand All @@ -43,15 +43,15 @@
2: "Cache it = render only once"
]
shadowdepthnocache[engine](integer) : "Projected Texture Cache" : 0
disableflashlight(boolean) : "Disable flashlight" : 0 : "Used to disable flashlight (env_projectedtexture) lighting and shadows on this entity."
disableflashlight(boolean) : "Disable clustered lights" : 0 : "Used to disable clustered lighting and shadows on this entity."

linedivider_visbrush[!engine](string) readonly : "----------------------------------------------------------------------------------------------------------" : : "Oops, you must've misclicked."

// Inputs
input DisableShadow(void) : "Allows the entity to draw a render target (dynamic) shadow."
input EnableShadow(void) : "Prevents the entity from drawing a render target (dynamic) shadow."
input DisableReceivingFlashlight(void) : "This object will not recieve light or shadows from projected textures (flashlights)."
input EnableReceivingFlashlight(void) : "This object may recieve light or shadows from projected textures (flashlights)."
input DisableReceivingFlashlight(void) : "This object will not recieve light or shadows from clustered lights."
input EnableReceivingFlashlight(void) : "This object will recieve light or shadows from clustered lights."

input EnableDamageForces(void) : "Damaging the entity applies physics forces to it."
input DisableDamageForces(void) : "Damaging the entity does not apply physics forces to it."
Expand Down
Loading