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Add native Linux SDK and bounded offscreen Vulkan WebGPU surfaces
- #68
#68
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danwalmsley
merged 12 commits into
main
SceneTech/WebScene:main
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codex/linux-headless-platform
SceneTech/WebScene:codex/linux-headless-platform
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Sep 12, 2026
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Add native Linux SDK and bounded offscreen Vulkan WebGPU surfaces
#68
danwalmsley
merged 12 commits into
main
SceneTech/WebScene:main
from
codex/linux-headless-platform
SceneTech/WebScene:codex/linux-headless-platform
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Commits
Commits on Sep 11, 2026
build: transfer checksum-verified native platform source changes
danwalmsley
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aa15071
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feat: add native Linux SDK and bounded offscreen WebGPU surfaces
github-actions[bot]
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8853f0b
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test: exercise Linux native contracts and keep runtime HTML out of native links
danwalmsley
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9902493
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build: transfer and validate native cascade portability correction
danwalmsley
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fc3b39f
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fix: preserve cascade ordering without Clang 18 recursive-lambda compiler crash
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docs: define native Linux offscreen SDK ownership and qualification boundaries
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6e2dbf8
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fix: support explicit Lavapipe selection and test GPU completion without application frames
danwalmsley
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bd12775
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fix(sdk): validate Linux components on every package lookup
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build: transfer GPU completion fix while retaining concurrent SDK component validation
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fix: drive offscreen GPU completion independently of application frames
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test(sdk): exercise installed Linux native consumers and component lookup in CI
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Commits on Sep 12, 2026
Merge main into codex/linux-headless-platform
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8a2ac51
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