Fix mesh warp failure on patches joined to the surface at a single vertex - #2620
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…rtex repair_mesh extracted the largest component with vtkPolyDataConnectivityFilter, which counts a shared corner as connected, and ran it before remove_zero_area_triangles, which can strand patches of its own. igl::biharmonic_coordinates joins faces by edge, so it saw those as separate components and failed. Add MeshUtils::extract_largest_edge_connected_component, run at the end of repair_mesh instead. Also return early from check_warp_ready once a warp has failed, so queued meshes don't each repeat it. Fixes #2619
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Fixes #2619
repair_meshextracted the largest component using point connectivity and did so beforeremove_zero_area_triangles, so patches joined to the surface at a single vertex survived andigl::biharmonic_coordinatesfailed on them. Adds an edge-connected extraction at the end ofrepair_mesh, and stops an already-failed warp being regenerated once per queued mesh.Two new MeshTests cases. Mesh, Groom, Optimize, Image, Particles and Project suites pass.