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Hello…Yes, I would like to science please.
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Hello…Yes, I would like to science please.

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RunoLight/README.md

Vasily Kuznetsov

Senior Unity Software Engineer

Senior Unity Software Engineer with 5+ years of commercial experience building mobile and desktop applications with Unity.

Specialized in client-side architecture, performance optimization, SDK integrations, LiveOps systems, and technical leadership for Unity teams.


πŸš€ What I do

  • Design and implement scalable Unity client architectures
  • Lead technical execution in Unity development teams (4–5 engineers)
  • Optimize performance (CPU, memory, build size)
  • Build internal tools for designers and developers
  • Integrate analytics, ads, remote config and SDK ecosystems
  • Improve development workflows and automation pipelines
  • Make Unity projects maintainable at scale

πŸ“‰ Key impact

  • Reduced Android APK size: ~200 MB β†’ 70 MB (-65%)
  • Reduced peak memory usage: ~700 MB β†’ 120 MB (-80%+)
  • Designed modular dependency-aware loading architecture
  • Built editor tooling for content creation and pipeline automation
  • Implemented A/B testing and feature flag systems
  • Automated CI/CD and iOS build pipeline validation

🧠 Core expertise

Unity Engineering

Unity β€’ C# β€’ Addressables β€’ UniTask β€’ UniRx β€’ DOTween β€’ Editor Tooling β€’ Profiling β€’ Optimization

Architecture

Client architecture β€’ Dependency management β€’ System design β€’ Code quality β€’ Refactoring β€’ Technical design

Mobile & LiveOps

Firebase β€’ Remote Config β€’ AppsFlyer β€’ AppMetrica β€’ Analytics β€’ A/B testing β€’ Monetization systems

Engineering Practices

Git β€’ CI/CD β€’ Build automation β€’ Automated testing β€’ Code review β€’ Technical leadership


πŸ’Ό Experience

Senior Unity Software Engineer

National Media Group | 2022 – 2026

  • Technical lead for Unity client development team (4–5 engineers)
  • Designed and maintained modular client architecture
  • Reduced APK size from ~200 MB to 70 MB
  • Reduced peak memory usage from ~700 MB to ~120 MB
  • Built dependency-aware loading pipeline for application systems
  • Developed internal Unity tools for game designers and content pipeline
  • Implemented A/B testing infrastructure and feature flag system
  • Integrated multiple SDKs (analytics, ads, remote config, attribution)
  • Automated build pipeline and pre-release validation workflows
  • Led technical decisions and external SDK integration discussions

Unity Software Engineer

AppFox | 2021 – 2022

  • Led client-side implementation across 4–5 Unity developers
  • Developed gameplay systems and reusable architecture components
  • Built internal Unity tools for designers and production teams
  • Defined UI architecture and engineering standards
  • Delivered multiple commercial mobile and desktop games
  • Worked with cross-platform releases (Android / iOS / Steam)

Full Stack Software Engineer

Ini Agency | 2020 – 2021

  • Designed and developed ERP system features
  • Implemented backend and frontend functionality
  • Optimized SQL database performance and structure
  • Worked on internal business automation tools

Embedded Software Engineer Intern

Rhonda Software | 2020

  • Developed embedded camera software modules
  • Worked on image processing and hardware-related functionality
  • Contributed to SDK-level components

πŸŽ“ Education

Bachelor of Applied Informatics
Vladivostok State University of Economics and Service


🌍 Languages

  • Russian β€” Native
  • English β€” C1

πŸ“« Contact

Pinned Loading

  1. NavMeshComponents NavMeshComponents Public

    Forked from Unity-Technologies/NavMeshComponents

    High Level API Components for Runtime NavMesh Building

    C#

  2. Unity-Tank-track-simulation Unity-Tank-track-simulation Public

    Simulation of a tank tracks with Unity3d

    C# 9 2

  3. Unity-HttpBaseExample-dotnetstandard Unity-HttpBaseExample-dotnetstandard Public

    Example of using Phantom protocol for HTTP or Websocket

    C#

  4. UnityTechnologies/open-project-1 UnityTechnologies/open-project-1 Public

    Unity Open Project #1: Chop Chop

    C# 6.1k 2.1k

  5. Uni_ACID-Data-Structures-Course Uni_ACID-Data-Structures-Course Public

    Linked list done with ACID requirements, ready for high-concurrent usage

    C++