Senior Unity Software Engineer with 5+ years of commercial experience building mobile and desktop applications with Unity.
Specialized in client-side architecture, performance optimization, SDK integrations, LiveOps systems, and technical leadership for Unity teams.
- Design and implement scalable Unity client architectures
- Lead technical execution in Unity development teams (4β5 engineers)
- Optimize performance (CPU, memory, build size)
- Build internal tools for designers and developers
- Integrate analytics, ads, remote config and SDK ecosystems
- Improve development workflows and automation pipelines
- Make Unity projects maintainable at scale
- Reduced Android APK size: ~200 MB β 70 MB (-65%)
- Reduced peak memory usage: ~700 MB β 120 MB (-80%+)
- Designed modular dependency-aware loading architecture
- Built editor tooling for content creation and pipeline automation
- Implemented A/B testing and feature flag systems
- Automated CI/CD and iOS build pipeline validation
Unity β’ C# β’ Addressables β’ UniTask β’ UniRx β’ DOTween β’ Editor Tooling β’ Profiling β’ Optimization
Client architecture β’ Dependency management β’ System design β’ Code quality β’ Refactoring β’ Technical design
Firebase β’ Remote Config β’ AppsFlyer β’ AppMetrica β’ Analytics β’ A/B testing β’ Monetization systems
Git β’ CI/CD β’ Build automation β’ Automated testing β’ Code review β’ Technical leadership
National Media Group | 2022 β 2026
- Technical lead for Unity client development team (4β5 engineers)
- Designed and maintained modular client architecture
- Reduced APK size from ~200 MB to 70 MB
- Reduced peak memory usage from ~700 MB to ~120 MB
- Built dependency-aware loading pipeline for application systems
- Developed internal Unity tools for game designers and content pipeline
- Implemented A/B testing infrastructure and feature flag system
- Integrated multiple SDKs (analytics, ads, remote config, attribution)
- Automated build pipeline and pre-release validation workflows
- Led technical decisions and external SDK integration discussions
AppFox | 2021 β 2022
- Led client-side implementation across 4β5 Unity developers
- Developed gameplay systems and reusable architecture components
- Built internal Unity tools for designers and production teams
- Defined UI architecture and engineering standards
- Delivered multiple commercial mobile and desktop games
- Worked with cross-platform releases (Android / iOS / Steam)
Ini Agency | 2020 β 2021
- Designed and developed ERP system features
- Implemented backend and frontend functionality
- Optimized SQL database performance and structure
- Worked on internal business automation tools
Rhonda Software | 2020
- Developed embedded camera software modules
- Worked on image processing and hardware-related functionality
- Contributed to SDK-level components
Bachelor of Applied Informatics
Vladivostok State University of Economics and Service
- Russian β Native
- English β C1
- Email: vasily.light@yandex.ru
- GitHub: https://github.com/RunoLight
- LinkedIn: https://linkedin.com/in/vasilykuznetsov

