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RoboticsBrno
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fix: Point uses transformed position
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fix: resync collider shape when geometry changes
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feat: add per-shape scaling and custom transformation matrices, with …
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refactor: replace M_PI with C++20 std::numbers::pi_v<float>
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refactor: replace M_PI with C++20 std::numbers::pi_v<float>
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refactor: replace M_PI with C++20 std::numbers::pi_v<float>
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refactor: replace M_PI with C++20 std::numbers::pi_v<float>
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Merge branch 'main' of github.com:RoboticsBrno/2D-renderer-cpp
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refactor: replace M_PI with C++20 std::numbers::pi_v<float>
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fix: texture transforms, independent drawText, and Collection::remove…
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fix: invalidate rotation/dirty caches in setRotationAngle, setX, setY
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refactor: replace trivial getters/setters with public fields where safe
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refactor: remove unnecessary comments from source files
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fix: fixed comma
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fix: disable Shape copy/assignment and document Collider ownership
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fix: make Renderer::clear() reset alpha consistently with init fill
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feat: Major performance improvements
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changed the way pixels are added to the framebuffer into a single vec…
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Decreased idf version to fix compatibility issues
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feat: add texture support to Shape, Removed redundant ray-casting/pol…
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Added != operator for Color struct into header file
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Added != operator for Color struct
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Changed project structure to support standalone and component use case
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Updated CMake minimum version
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Transfered changes
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