Customizable disguised target evaluation behaviour in new ScriptType attack actions - #1169
Open
FS-21 wants to merge 21 commits into
Open
Customizable disguised target evaluation behaviour in new ScriptType attack actions#1169FS-21 wants to merge 21 commits into
FS-21 wants to merge 21 commits into
Conversation
Customizable disguised target evaluation behaviour in new ScriptType attack actions. - By default, any unit with `DetectDisguise=yes` seeking targets via new [attack team missions introduced in Phobos](AI-Scripting-and-Mapping.md#10000-10049-attack-actions) always detects the disguised units. The probability to detect a disguised object now can be customized. - `DetectDisguise.Percent` values represent the probabilities in hard, medium & easy difficulty, in that order. In rulesmd.ini: [SOMETECHNO] ; TechnoType DetectDisguise.Percent=1.0, 1.0, 1.0 ; float, percents or absolute
Contributor
Author
|
Similar behaviour of the YR tag From rulesmd.ini comments:
So 6 units in a AI team capable to detect disguised units with the new |
|
Nightly build for this pull request:
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build. |
Otamaa
requested changes
Oct 4, 2023
Open
5 tasks
DeathFishAtEase
force-pushed
the
develop
branch
from
February 28, 2025 16:36
2128644 to
799ea22
Compare
Starkku
force-pushed
the
develop
branch
2 times, most recently
from
June 29, 2025 19:13
b429215 to
280b1c8
Compare
…etect-disguises # Conflicts: # CREDITS.md # docs/Fixed-or-Improved-Logics.md # src/Ext/Script/Mission.Attack.cpp # src/Ext/TechnoType/Body.cpp # src/Ext/TechnoType/Body.h
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
DetectDisguise=yesseeking targets via new attack team missions introduced in Phobos always detects the disguised units (100% probability). The probability to detect a disguised object now can be customized.DetectDisguise.Percentvalues represent the probabilities in hard, medium & easy difficulty, in that order.In rulesmd.ini:
[SOMETECHNO] ; TechnoType
DetectDisguise.Percent=1.0, 1.0, 1.0 ; float, percents or absolute