Cloak Enchancement - #1095
Conversation
|
Nightly build for this pull request:
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build. |
|
did someone test this ? |
|
Animations seem to work fine, for inherent and warhead-induced cloak. Haven't tried parasites. |
MortonPL
left a comment
There was a problem hiding this comment.
Please add a credits, documentation and "What's New" entry. I've already edited the description to match the current INI documentation standard.
Left a few comments and one question about a peculiar pointer access.
I'll fix docs tomorrow |
|
A minor nitpick: in the documentation, the comments about tag entries aren't perfectly aligned like they are for other tags. |
fixed |
Not for the english version, though. :P |
|
Maybe my browser simply didn't update its cache last time, but now it looks properly even for the english version. |
|
Does something here needs testing or is it waiting for fixes? |
Probably not, it just seems like it's just forgotten. |
|
Looks like OK to merge, is something need improve or fix? |
|
Everything seems to be working fine. |
|
Documentation needs more info, specifically, the tags applicable to TechnoTypes, what value they default to. should be: |
# Conflicts: # CREDITS.md # docs/New-or-Enhanced-Logics.md # docs/Whats-New.md # src/Ext/Rules/Body.cpp # src/Ext/Rules/Body.h # src/Ext/Techno/Hooks.cpp # src/Ext/TechnoType/Body.cpp # src/Ext/TechnoType/Body.h
In
rulesmd.ini: