Minecraft 26.3 - #1867
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The way the configuration phase is wired up kinda expects that we understand all of the packets there last I knew, if not stuff gets a bit droppy, I think I had a fix for that somewhere but we should probably add the new post effects class? (we'll probably want to expose this anyways) |
You're right, I will add the post effect packet later and would implement the api inside in another pr |
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gamemode and previousGamemode in both JoinGamePacket and RespawnPacket are now VarInt. |
Thanks for pointing that out, in fact for all vanilla game modes the var int would write an normal byte, but I will change that to mach vanilla behavior and to not conflict with some hacky mods |
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