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Minecraft 26.3 - #1867

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RealBauHD wants to merge 8 commits into
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RealBauHD:update/26.3
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Minecraft 26.3#1867
RealBauHD wants to merge 8 commits into
PaperMC:dev/4.0.0from
RealBauHD:update/26.3

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@RealBauHD

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@RealBauHD
RealBauHD force-pushed the update/26.3 branch 2 times, most recently from b302f9a to b296423 Compare August 17, 2026 18:35
@electronicboy

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The way the configuration phase is wired up kinda expects that we understand all of the packets there last I knew, if not stuff gets a bit droppy, I think I had a fix for that somewhere but we should probably add the new post effects class? (we'll probably want to expose this anyways)

@RealBauHD

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The way the configuration phase is wired up kinda expects that we understand all of the packets there last I knew, if not stuff gets a bit droppy, I think I had a fix for that somewhere but we should probably add the new post effects class? (we'll probably want to expose this anyways)

You're right, I will add the post effect packet later and would implement the api inside in another pr

@riku6460

riku6460 commented Sep 4, 2026

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gamemode and previousGamemode in both JoinGamePacket and RespawnPacket are now VarInt.
https://mcsrc.dev/2/diff/26.2/26.3-pre-2/net/minecraft/network/protocol/game/CommonPlayerSpawnInfo

@RealBauHD

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gamemode and previousGamemode in both JoinGamePacket and RespawnPacket are now VarInt. https://mcsrc.dev/2/diff/26.2/26.3-pre-2/net/minecraft/network/protocol/game/CommonPlayerSpawnInfo

Thanks for pointing that out, in fact for all vanilla game modes the var int would write an normal byte, but I will change that to mach vanilla behavior and to not conflict with some hacky mods

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3 participants