xrRender: FrameGraph lighting, ReSTIR RT, DLSS/DLAA fixes - #2129
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FoxConED wants to merge 264 commits into
Open
xrRender: FrameGraph lighting, ReSTIR RT, DLSS/DLAA fixes#2129FoxConED wants to merge 264 commits into
FoxConED wants to merge 264 commits into
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
More human-readable, a bit more compact, works just the same. Improved CUIFrameLineWnd debugging by the way.
More human-readable, a bit more compact, works just the same. Improved CUIFrameLineWnd debugging by the way.
CS way of rendering tiles in CUIFrameLineWnd
CS way of rendering tiles in CUIFrameLineWnd
…nXRay#2007) Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…nXRay#2007) Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Now fully replaces CUIMapDesc in CS (they were almost the same)
Now fully replaces CUIMapDesc in CS (they were almost the same)
… mp_bullet_manager doesn't exist.
… mp_bullet_manager doesn't exist.
Wire sun CSM and spot/OMNIPART local shadow atlas into forward+, with classic-style PCF sampling and sticky tile assignment so indoor furniture and character shadows stay stable. Also land the supporting FrameGraph passes (SSR/SSGI/AO/bloom/TAA/volumetrics/rain) and ignore local build artifacts (bin-rafx, rafx checkouts).
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Summary
framegraph_docs/FRAMEGRAPH_LIGHTING_RT.md(commit map + review order).run/, logs, onnx tarball.Base
OpenXRay/xray-16←yohji/feat/framegraphTest plan
xr_3dawith RT + DLSS enabledr_rt_qualitypresets via console (not options menu)