Games Engineer · Graphics & Engine Programming
Finishing an MSc in Games Engineering at the University of Warwick.
I have worked in C++ building renderers, simulating physics, and optimising performance.
Physically based renderer with GGX and glass BSDFs, multiple importance sampling, and an AVX2 accelerated BVH.C++ AVX2
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First person action puzzle built around a time period switching mechanic.UE5 C++
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A 3D game built directly against the DX12 API, with custom HLSL shaders.C++ HLSL DX12
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3 to 5x speedups via SIMD vectorisation and multithreading.C++ AVX2
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