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Master290
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RegionIO
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worldgen: embed the 48 underwater_ruin templates
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#64:
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docs: ocean ruin ground truth from the (7,5) capture
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#63:
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world: place template air, flood connected pockets, age stairs and slabs
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#62:
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worldgen: fix stale clockwise-90 assertion to the target-172 formula
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#61:
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world: place ruined portal pieces into the region replay
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#60:
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world: drop temporary verification probe
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#59:
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world: ruined portal stub matches vanilla's saved start bit-for-bit
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#58:
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world: port ruined portal generation point and expose pre-carve terrain
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#57:
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docs: ruined portal seeding chain and postProcess map
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#56:
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worldgen: load structure templates and transform them like vanilla
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#55:
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docs: structure port notes from the jar bytecode
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#54:
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worldgen: parse structure sets and place them on the vanilla grid
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#53:
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docs: monster rooms replayed; lakes and structure sets named next
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#52:
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world: replay stage-3 monster rooms
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#51:
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ci: run the whole verify suite on the self-hosted windows runner
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#50:
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docs: attribute the residual parity gap to unreplayed pre-ore stages
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#48:
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vanillacapture: capture featureless base terrain
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#45:
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docs: sync fidelity status with the datapack feature replay
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#42:
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world: add base-terrain mismatch classification diagnostic
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#41:
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docs: refresh measured region replay parity
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#40:
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Update README.md
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#39:
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Add vanilla base batch generator
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#38:
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Test batch cache persistence
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#37:
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Coalesce overlapping chunk batches
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#36:
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Publish generated chunk batches
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#35:
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