Speed hack improvements): implement walk and attack speedhack anti-cheat checks#813
Speed hack improvements): implement walk and attack speedhack anti-cheat checks#813Rhefew wants to merge 1 commit into
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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces server-side anti-cheat mechanisms to prevent speed-hacking in both movement and combat. By validating player actions against expected thresholds and implementing a penalty system that includes rubberbanding and account bans, the changes ensure game integrity and discourage malicious client modifications. Highlights
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Code Review
This pull request introduces speed hack and attack speed hack detection mechanisms for players, using a token bucket rate limiter for attacks and a cumulative Chebyshev path length check for walking speed. The feedback highlights critical thread-safety issues, as several shared fields and queues are accessed concurrently without synchronization. Additionally, a logic error in the walk speed check was identified where capping the expected step delay at 50ms could lead to false-positive bans for legitimate high-speed characters. Finally, the reviewer pointed out some unused constants and properties that should be cleaned up.
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This PR introduces real-time anti-cheat checks for player movement (walking) and skill casting (attacks) to identify and prevent speed-hacking.
Walk Speed Checks:
Attack Speed Checks:
Verification & Unit Tests: