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PropConverter-V

Add-on for automatic conversion of props to GTA V.

HOW TO USE

Import a Mesh, select it, change the vertex color, select collision and shader materials then click to convert, after it remember to set the textures on the drawable model.

All the names will be as the original mesh.

YTYP, YDR and YTD.

You need to create a YTD with the same name as in the others.

Discord

Discord

Dependencies

Sollumz 2.8.0

Installation

  1. Do not extract the .zip file after download.
  2. Open Blender.
  3. Go to Edit > Preferences > Add-ons > Install from Disk.
  4. Locate the add-on directory and select the .zip file.
  5. Install and restart Blender.

TO-DO

  • Big objects auto divider and converter with non embedd collision

Credits

Sollumz

CodeWalker

Thanks to Alexguirre for the help

License

Copyright (C) 2026 LN

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of - Big objects auto divider and converter with non embedd collision

  • Auto Ambient Occlusion be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

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Addon for automated prop conversion in GTA V that rely's on Sollumz extension

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