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Fixes #435 - White Maps in Sol#455

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tvralph wants to merge 1 commit into
KSPModStewards:devfrom
tvralph:issue-435-white-maps-with-sol
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Fixes #435 - White Maps in Sol#455
tvralph wants to merge 1 commit into
KSPModStewards:devfrom
tvralph:issue-435-white-maps-with-sol

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@tvralph tvralph commented May 18, 2026

Addresses Issue #435. Sol uses a shader named 'HapkeScaled', which bypasses the Parallax-Shader logic. In this name-based shader logic, the Hapke shader name needs to be added to the Parallax function logic.

Adding the Sol shader has no impacts to the existing Parallax-Scaled logic.

Original issue discussed here: RSS-Reborn/Sol-Configs#1

Sol uses 'Hapke-Scaled' as a shader name. In this name-based shader logic, the Hapke shader name needs to be added to the Parallax function logic.
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