SDL3transition - #38
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- audio in clientServerLifeSimulator_004 - noWindowOnlyRenderTexture_008 doesn't work anymore - deepText_005: can't type in textbox
…didates, _onScreenKeyboardShown, _onScreenKeyboardHidden
…tate like in sdl2
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This pull request updates the project to use SDL3 and its related libraries instead of SDL2, and makes corresponding changes throughout the build system, dependencies, and example code. It also updates the minimum supported Windows architecture, refines some initialization logic, and improves compatibility with recent CMake versions.
Migration to SDL3 and related libraries:
SDL2,SDL2_image, andSDL2_mixertoSDL3,SDL3_image, andSDL3_mixer, including version bumps and build flags.SDL_EVENT_QUITinstead ofSDL_QUIT). [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]Build system and dependency improvements:
actions-setup-cmaketo v2.2.0 in all workflows. [1] [2] [3] [4]API and code improvements:
fge::SoundBufferto the newfge::Audioclass in theCreatureexample, updating usage accordingly. [1] [2] [3]Other changes:
C_audio.cppto the build.SDL2mainin CMake.These changes collectively modernize the codebase, improve build reliability, and ensure compatibility with the current SDL and CMake ecosystems.