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James-Frowen/README.md

Hi there!

I am a software developer with a focus on Unity games and open source projects to optimize networking in unity.

Active projects

  • Mirage: A networking library for Unity that is an improvement on Mirror. Mirage is optimized and easier to use, making it ideal for creating multiplayer games in Unity.
  • SimpleWebTransport: The most popular open source WebSocket transport for Unity, which allows for easy communication between clients and servers over the web.
  • NetworkPositionSync: A highly optimized NetworkTransport for Mirror and Mirage
  • BitPacking: A C# and Unity library for efficient bit packing and unpacking of data structures.
  • Mirage.Profiler: A profiler for Mirage and Mirror that allows for detailed analysis of network traffic and performance.

Past Contributions

  • Mirror: #1 Open Source Unity Networking Library

Pinned Loading

  1. MirageNet/Mirage MirageNet/Mirage Public

    Easy to use high performance Network library for Unity 3d

    C# 569 68

  2. SimpleWebTransport SimpleWebTransport Public

    WebSocket Server and client for unity designed for Mirror Networking

    C# 78 20

  3. NetworkPositionSync NetworkPositionSync Public

    Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.

    C# 50 10

  4. BitPacking BitPacking Public archive

    A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking

    C# 23 6

  5. Mirage.Profiler Mirage.Profiler Public

    C# 24 5

  6. Benchmarker Benchmarker Public

    adds benchmarks code using Mono.cecil

    C# 5 1