Add public playtime policy and lookup APIs - #48
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Summary
Adds the authoritative DataRegistry contract for the player-facing Playtime feature.
1.14.0Configuration
blacklisted-server-patterns: matching physical servers never accrue playtime. Evaluated before mapping and fallback.ignored-gamemodes: do not accrue and are omitted from public reads, including retained historical rows.query-blacklisted-gamemodes: remain internally tracked but are omitted from every public playtime read and total.excluded-from-network-total-gamemodes: remain queryable but do not count towardnetworkTotalMillis.Physical blacklist changes are prospective. Historical time already aggregated into a shared logical gamemode cannot be split by physical backend.
Public API
PlaytimeCatalogandPlaytimeGamemodeDefinitionPlayerData#playtimeCatalog()PlayerLookup, and identifier playtime lookupsConsumers should use
PlayerPlaytimeSnapshot#networkTotalMillis()as the canonical global value.Compatibility
PlayerDataplaytime methods remain available1.14.0Verification