Add new gameplay tests - #1033
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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01M2jc7PVAvmMmirAQude2v1
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01M2jc7PVAvmMmirAQude2v1
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01M2jc7PVAvmMmirAQude2v1
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01M2jc7PVAvmMmirAQude2v1
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01M2jc7PVAvmMmirAQude2v1
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01M2jc7PVAvmMmirAQude2v1
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GDevelop master d1b3797 fixes the inverted camera-measured pitch, the last thing that stopped the aiming helper being usable, so the two tests that aim now use it instead of doing the trigonometry themselves: - starting-first-person-shooter drops its hand-rolled pitch controller (which computed the eye height and knew the game pitches around Y). The shot now lands 5 units from the target. - starting-first-person-farming drops the sweep that looked down a step at a time and acted along the way. It now aims straight at the seed patch, and ends at 34 degrees - the true angle to it. Both need `toleranceDegrees`: the default 3 degrees misses a target at this range. The shooting test now waits for the impact effects of the click that takes the pointer lock to expire before counting them. They are short lived, and the helper is fast enough that an old one dying as the new one is born kept the count at 1, making a good shot look like it did nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01M2jc7PVAvmMmirAQude2v1
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