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2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "2aa0fdea7bb1367dae9b31588ad3702f8f1b5be5",
"last_automated_updates_commit": "4db3fd3eb9c6dbc25a5c3747f9c74467b40161ab",
"last_improved_things": [
{
"date": "2026-02-16",
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2 changes: 2 additions & 0 deletions docs/gdevelop5/interface/scene-editor/index.md
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Expand Up @@ -51,6 +51,8 @@ Another method to unlock an instance is finding the instance on the [instance pa
10. **Animation:** displays and modifies instance's animation


When the selected object has [behaviors](/gdevelop5/behaviors), the panel also shows a **Behaviors** section. This lets you override a behavior's property values for that specific instance, without changing the values used by the other instances of the object.

All objects share common properties (as well as common actions and conditions in events). **You can [learn about these here](/gdevelop5/objects/base_object)**.
* Some objects can also have special properties. For example, a [Sprite object](/gdevelop5/objects/sprite) allow you to set the initial animation of each instance on the scene (the default animation being the first). Read about [objects](/gdevelop5/objects) to see all the objects that you can use in GDevelop.

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