💡 Project Note: This repository is built on a starter template provided by Unity Learn. While the core scene assets and class structures were provided as a baseline, I programmed and implemented the gameplay mechanics.
| Key | Action |
|---|---|
| W A S D | Move |
| SPACE | Feed |
preview.mp4
| Start | Gameplay |
|---|---|
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- Automated Spawning: Created a timed system to spawn randomized animals from above.
- Bounded Movement: Implemented multidirectional player controls constrained within strict screen boundaries.
- Collisions & Game Over: Developed trigger logic to destroy animals once fed by a projectile, and trigger a "Game Over" console log if an animal passes the player.
- Game Engine: Unity (2021.3.9f1)
- Scripting Language: C#
- Course: Unity Learn Junior Programmer Pathway (Mission 2: Basic Gameplay - Lesson 2)
2022

