similar to #68 which aims to bring consistency and coherence to the whole thing, this would better describe where the arbitrary Block entity is at, and look pretty.
How I'd imagine this work:
wrenth top face (halves, axial) and pick the side of the telescopic shock to attach to in rendering, or disable that side.
i.e.
hull
[==]\\ <-- shock sits here, mount to hull
0 based on wrenched halve
similar to #68 which aims to bring consistency and coherence to the whole thing, this would better describe where the arbitrary Block entity is at, and look pretty.
How I'd imagine this work:
wrenth top face (halves, axial) and pick the side of the telescopic shock to attach to in rendering, or disable that side.
i.e.