A tool for converting Tomb Raider's OBJ rooms geometry to schematics for Minecraft
First of all make sure to have Tomb Editor and the prj file of the level, once opened, go to the 2D editor, press CTRL+A, right click on any room and click on Export Rooms
First of all run pip3 install -r requirements.txt
Run python3 main.py <path/to/obj> and you can assign to the textures, a minecraft block.
Remember that the numbers are ordered by texture, e.g. 0,1; the left number is the vertical and the right one the orizontal
(0,1) = right of (0,0)
(1,0) = below (0,0)

