Implemented cards from the PUNK set - #11510
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Jetz72
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Aug 4, 2026
| Name:Welcome to Valley | ||
| ManaCost:no cost | ||
| Types:Plane Bloomburrow | ||
| T:Mode$ SpellCast | ValidCard$ Creature.Antelope,Creature.Ape,Creature.Armadillo,Creature.Aurochs,Creature.Badger,Creature.Bat,Creature.Bear,Creature.Beaver,Creature.Bird,Creature.Bison,Creature.Boar,Creature.Camel,Creature.Capybara,Creature.Caribou,Creature.Cat,Creature.Cow,Creature.Coyote,Creature.Crab,Creature.Crocodile,Creature.Dinosaur,Creature.Dog,Creature.Echidna,Creature.Elephant,Creature.Elk,Creature.Ferret,Creature.Fish,Creature.Fox,Creature.Frog,Creature.Giraffe,Creature.Goat,Creature.Hamster,Creature.Hedgehog,Creature.Hippo,Creature.Horse,Creature.Hyena,Creature.Insect,Creature.Jackal,Creature.Jellyfish,Creature.Kangaroo,Creature.Leech,Creature.Lemur,Creature.Llama,Creature.Lizard,Creature.Lobster,Creature.Mammoth,Creature.Mite,Creature.Mole,Creature.Mongoose,Creature.Monkey,Creature.Mouse,Creature.Nautilus,Creature.Octopus,Creature.Otter,Creature.Ox,Creature.Oyster,Creature.Pangolin,Creature.Platypus,Creature.Porcupine,Creature.Possum,Creature.Rabbit,Creature.Raccoon,Creature.Rat,Creature.Rhino,Creature.Sable,Creature.Salamander,Creature.Scorpion,Creature.Seal,Creature.Shark,Creature.Sheep,Creature.Skunk,Creature.Sloth,Creature.Slug,Creature.Snail,Creature.Snake,Creature.Spider,Creature.Sponge,Creature.Squid,Creature.Squirrel,Creature.Starfish,Creature.Trilobite,Creature.Turtle,Creature.Walrus,Creature.Weasel,Creature.Whale,Creature.Wolf,Creature.Wolverine,Creature.Wombat,Creature.Worm | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ Whenever you cast an animal spell, draw a card. |
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Problem with implementing this loosely-defined batch is keeping it updated. If Wizards comes along and adds a new one, it's unlikely anybody is going to remember to come back to this list and update it.
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Yeah that is what I am worried about this implementation.
Added/updated entries to the following counters: - Dread (Positive > Neutral) [Balances the negative effect of No Way Out] - Glass (Negative) - Shy (Neutral) [Neutral since the Coward effect of Shy Town isn't tied to the counter] - Point (Positive)
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Implented the following cards that didn't require code changes from the Black Lotus Unknown Planechase set:
Implemented with assistance from Claude.