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Releases: CCDirectLink/crosscode-map-editor

v2.3.0

24 Apr 10:21

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Added

  • Added "File > Export PNG" to export the current map as a pixel perfect PNG image.
  • Added "Maps" widget which shows a button to load the target map directly
  • Generating new entities now adds default properties to it
  • All entities with graphics should render correctly now
  • improved enemy rendering and respects face direction
  • Added "exclude" filter to entities

Changed

  • Increased dropdown size for String widget

Fixed

  • Selecting an entity with the grid enabled no longer snaps it automatically until the user actually drags it.
  • Fixed rendering of preview image in ScalableProp causing layout jumps

v2.2.0

03 Apr 21:58

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Changed

  • Moved "vanilla maps" toggle from settings into the map loading dialog to allow quick switching between mod and vanilla maps #347

v2.1.0

20 Mar 16:26

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Changed

  • Changed scaling behaviour for json widget. Depending on content, it scales to 1-5 rows initially. When the user pastes multi-line json it also rescales to fit the content. #344

v2.0.1

16 Mar 18:03

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Fixed

  • Added scrollbar back to character selector #342

v2.0.0

12 Feb 19:10

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Changed

  • Updated all dependencies (Angular 17 -> 20)

v1.8.2

28 Sep 17:35

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Added

  • Added Array Widget

Changed

  • Made the listing of maps in the editor be numeric aware.

v1.8.1

01 Aug 14:27

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Fixed

  • The currently selected mod is now properly displayed in the settings menu

v1.8.0

01 Aug 13:54

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Added

  • Added overrideable JSON configs, see #327 for more details
  • Added most definitions to autotiles.json
  • Added new autotile type 4x4

v1.7.1

21 Jul 00:10

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Fixed

  • Fixed Event editor not working

v1.7.0

20 Jul 21:04

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Added

  • Support for ccmod.json mods #323

Changed

  • The settings menu now display the proper mod name #324