Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
v2.3.0
24 Apr 10:21
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Added
Added "File > Export PNG" to export the current map as a pixel perfect PNG image.
Added "Maps" widget which shows a button to load the target map directly
Generating new entities now adds default properties to it
All entities with graphics should render correctly now
improved enemy rendering and respects face direction
Added "exclude" filter to entities
Changed
Increased dropdown size for String widget
Fixed
Selecting an entity with the grid enabled no longer snaps it automatically until the user actually drags it.
Fixed rendering of preview image in ScalableProp causing layout jumps
v2.2.0
03 Apr 21:58
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Changed
Moved "vanilla maps" toggle from settings into the map loading dialog to allow quick switching between mod and vanilla maps #347
v2.1.0
20 Mar 16:26
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Changed
Changed scaling behaviour for json widget. Depending on content, it scales to 1-5 rows initially. When the user pastes multi-line json it also rescales to fit the content. #344
v2.0.1
16 Mar 18:03
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Fixed
Added scrollbar back to character selector #342
v2.0.0
12 Feb 19:10
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Changed
Updated all dependencies (Angular 17 -> 20)
v1.8.2
28 Sep 17:35
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Added
Changed
Made the listing of maps in the editor be numeric aware.
v1.8.1
01 Aug 14:27
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Fixed
The currently selected mod is now properly displayed in the settings menu
v1.8.0
01 Aug 13:54
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Added
Added overrideable JSON configs, see #327 for more details
Added most definitions to autotiles.json
Added new autotile type 4x4
v1.7.1
21 Jul 00:10
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Fixed
Fixed Event editor not working
v1.7.0
20 Jul 21:04
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Added
Support for ccmod.json mods #323
Changed
The settings menu now display the proper mod name #324