1.2.0
Bethesda Engine Support (Fallout 4)
The mod manager now supports Bethesda Creation Engine games in addition to Unreal Engine titles. Fallout 4 ships as a built-in profile.
- FOMOD installer — mods with a
fomod/ModuleConfig.xmlopen a multi-page wizard with option descriptions and preview images; selections are saved and pre-populated on re-enable - Plugin load order — new Plugins tab lists all active
.esp/.esm/.eslplugins in load order with the owning mod shown beside each entry; enabling/disabling a mod automatically registers or deactivates its plugins inPlugins.txt - External tool launcher — BodySlide, Outfit Studio, Nemesis, and LOOT are detected automatically and launched via Wine/Proton from a button bar in the app
- F4SE launcher — the Launch button switches to "Launch via F4SE" automatically when
f4se_loader.exeis found in the game root - Game Settings (INI editor) — new Game Settings tab exposes common INI options (resolution, fullscreen/borderless, VSync, shadow quality, FOV, mouse acceleration) as form controls; settings written directly to INI files on save
New Features
- Download manager — NXM protocol handler receives "Mod Manager Download" clicks from Nexus and tracks downloads in a new Downloads tab
- Conflict detection panel — new Conflicts tab lists conflicting mod pairs with options to set priority or mark pairs as intentionally coexisting
- Files tab — the mod info panel now has a Files tab listing every installed file with per-plugin toggle switches
- Asset search — search inside mod files for any internal asset path without opening a file manager
- Mod list filter — filter the mod list by name in real time
Bug Fixes
- Fixed mods containing a
Tools/subfolder (e.g. BodySlide conversions) incorrectly deploying toData/Bodyslide/instead ofData/Tools/BodySlide/
Supported Games
Stellar Blade · Fallout 4 · Palworld