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1.2.0

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@Bugiboop Bugiboop released this 11 Jun 20:31

1.2.0

Bethesda Engine Support (Fallout 4)

The mod manager now supports Bethesda Creation Engine games in addition to Unreal Engine titles. Fallout 4 ships as a built-in profile.

  • FOMOD installer — mods with a fomod/ModuleConfig.xml open a multi-page wizard with option descriptions and preview images; selections are saved and pre-populated on re-enable
  • Plugin load order — new Plugins tab lists all active .esp/.esm/.esl plugins in load order with the owning mod shown beside each entry; enabling/disabling a mod automatically registers or deactivates its plugins in Plugins.txt
  • External tool launcher — BodySlide, Outfit Studio, Nemesis, and LOOT are detected automatically and launched via Wine/Proton from a button bar in the app
  • F4SE launcher — the Launch button switches to "Launch via F4SE" automatically when f4se_loader.exe is found in the game root
  • Game Settings (INI editor) — new Game Settings tab exposes common INI options (resolution, fullscreen/borderless, VSync, shadow quality, FOV, mouse acceleration) as form controls; settings written directly to INI files on save

New Features

  • Download manager — NXM protocol handler receives "Mod Manager Download" clicks from Nexus and tracks downloads in a new Downloads tab
  • Conflict detection panel — new Conflicts tab lists conflicting mod pairs with options to set priority or mark pairs as intentionally coexisting
  • Files tab — the mod info panel now has a Files tab listing every installed file with per-plugin toggle switches
  • Asset search — search inside mod files for any internal asset path without opening a file manager
  • Mod list filter — filter the mod list by name in real time

Bug Fixes

  • Fixed mods containing a Tools/ subfolder (e.g. BodySlide conversions) incorrectly deploying to Data/Bodyslide/ instead of Data/Tools/BodySlide/

Supported Games

Stellar Blade · Fallout 4 · Palworld