Document accurate root cause for post-#1695 pixel-diff fallouts#1704
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bkaradzic-microsoft wants to merge 2 commits into
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Document accurate root cause for post-#1695 pixel-diff fallouts#1704bkaradzic-microsoft wants to merge 2 commits into
bkaradzic-microsoft wants to merge 2 commits into
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After the SPIRV-Cross HLSL opcode bump, 5 tests that previously crashed at
shader compile time now reach the renderer but produce pixel diffs above
the 2.5% threshold. Per-test investigation:
idx 331 Baked Vertex Animation 76931 px (31% off) — animation evaluates
to a different sub-frame than the WebGL reference. Output is
deterministic across runs; the rendering itself is correct, just
at a different point in the animation cycle. Re-bake reference.
idx 363 Screen Space Reflections 2 36839 px (15% off) — real SSR
regression. The wet/reflective floor surface that the reference
shows is missing in BN's output. Document, keep excluded.
idx 369 Sprites Pixel Perfect 18269 px (7.6% off) — real sprite
alpha-blending regression. Transparent pixels around the sprite
quad show as opaque black instead of the underlying scene color.
Document, keep excluded.
idx 395 soft-transparent-shadows 8452 px (3.4% off) — real shadow
filter precision regression. The soft shadow blur produces a
grainy / aliased pattern instead of the smooth filtered output
in the reference. Document, keep excluded.
idx 399 apply-all-post-processes 7126 px (2.9% off) — minor noise
from chromatic aberration / film-grain post-process. Per-channel
mean diff is under 3; only stochastic noise exceeds the per-pixel
threshold. Output is deterministic. Re-bake reference.
Re-bake refs for 331 + 399 (PNG-optimized) and strip
excludeFromAutomaticTesting. Update the three remaining entries'
"reason" field to name the actual regression instead of the stale
"Test crashes or hangs on Babylon Native" text.
This was referenced May 18, 2026
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Pull request overview
Note
Copilot was unable to run its full agentic suite in this review.
Updates the exclusion metadata in the Playground pixel-diff config to capture more accurate root causes for several post-#1695 image-diff regressions, improving triage signal for follow-up work.
Changes:
- Rewrites multiple
excludeFromAutomaticTesting.reasonstrings from a generic crash/hang message to specific rendering regression descriptions. - Adds references to the SPIRV-Cross bump (#1695) and clarifies why reference images cannot be regenerated from Babylon Native.
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| "excludeFromAutomaticTesting": true, | ||
| "reason": "Test crashes or hangs on Babylon Native", | ||
| "reason": "Pixel-diff against Babylon.js reference after SPIRV-Cross bump (#1695): animation timing renders one frame off. Cannot re-bake from BN renderer per project policy.", | ||
| "referenceImage": "bakedVertexAnimation.png" |
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Addressed - the PR description is now updated to say 5 entries (idx 331 Baked Vertex Animation, 363 SSR2, 369 Sprites, 395 soft-shadows, 399 apply-all-post-processes). The miscount was a stale number from before the last two entries were added.
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| "excludeFromAutomaticTesting": true, | ||
| "reason": "Test crashes or hangs on Babylon Native", | ||
| "reason": "Pixel-diff against Babylon.js reference after SPIRV-Cross bump (#1695): post-process noise pattern differs. Cannot re-bake from BN renderer per project policy.", | ||
| "referenceImage": "apply-all-post-processes.png" |
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Same as the comment above: PR description now correctly says 5 entries.
Reference images must come from Babylon.js, never from Babylon Native's own renderer (the renderer might be broken; re-baking from BN would mask real regressions). Restore upstream/master versions of: - Apps/Playground/ReferenceImages/apply-all-post-processes.png - Apps/Playground/ReferenceImages/bakedVertexAnimation.png Revert the two re-enables (idx 'Baked Vertex Animation' and 'apply-all-post-processes') in config.json. Both stay excluded with descriptive reason text naming the post-SPIRV-Cross-bump pixel-diff regression and explicitly noting that BN-side re-baking is not the fix per project policy. The three reason rewrites for Screen Space Reflections 2 / Sprites Pixel Perfect / soft-transparent-shadows (legitimately excluded BN rendering regressions) are kept from the original commit.
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Per-test triage of 5 post-#1695 pixel-diff fallouts. Updates the
reasonfield inApps/Playground/Scripts/config.jsonfor 3 entries to name the real BN rendering regression instead of generic "Pixel comparison fails":No source changes, no test re-enables, no PNGs. Metadata-only correction so the issue tracker reflects actionable root causes for follow-up engineering work.
Landing context
This PR is one of 7 splits from the proven CI-green combined preview in draft PR #1702 (see #1702 for the full intended end-state and verified CI run 26044922430).
Recommended landing order
Tier 1 - parallel-reviewable, no source conflicts:
reasonrewrites (5 entries)reasonrewrites (17 entries)Tier 2 - sequential, each touches
Apps/Playground/CMakeLists.txtSCRIPTS list +Apps/Playground/Shared/AppContext.cppLoadScript order; rebase the next branch after the previous merges:Reference policy reminder
Reference PNGs across all 7 PRs come from Babylon.js; never re-baked by BN. Combined diff: 0 PNGs.