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Document accurate root cause for post-#1695 pixel-diff fallouts#1704

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Document accurate root cause for post-#1695 pixel-diff fallouts#1704
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@bkaradzic-microsoft bkaradzic-microsoft commented May 18, 2026

Per-test triage of 5 post-#1695 pixel-diff fallouts. Updates the reason field in Apps/Playground/Scripts/config.json for 3 entries to name the real BN rendering regression instead of generic "Pixel comparison fails":

  • idx 363 SSR2 - SSR not rendering wet floor.
  • idx 369 Sprites Pixel Perfect - sprite alpha-blending broken.
  • idx 395 soft-transparent-shadows - soft-shadow filter precision degraded.

No source changes, no test re-enables, no PNGs. Metadata-only correction so the issue tracker reflects actionable root causes for follow-up engineering work.

Landing context

This PR is one of 7 splits from the proven CI-green combined preview in draft PR #1702 (see #1702 for the full intended end-state and verified CI run 26044922430).

Note: the original split included an 8th PR (#1709, ES2020+ -> ES2019 syntax-repair polyfill for Chakra). It was closed in favour of investigating @babel/standalone properly (#1711).

Recommended landing order

Tier 1 - parallel-reviewable, no source conflicts:

  1. Fix ExternalTexture_OpenGL throw-stubs to avoid MSVC C4702 under /WX #1703 - ExternalTexture C4702 build fix
  2. Document accurate root cause for post-#1695 pixel-diff fallouts #1704 - config.json reason rewrites (5 entries)
  3. Document accurate root cause for 17 subtle pixel-diff tests #1705 - config.json reason rewrites (17 entries)

Tier 2 - sequential, each touches Apps/Playground/CMakeLists.txt SCRIPTS list + Apps/Playground/Shared/AppContext.cpp LoadScript order; rebase the next branch after the previous merges:

  1. Add File/Blob/FileReader polyfill for Playground (re-enables 19 GLTF tests) #1706 - File/Blob/FileReader polyfill (largest test impact: 19 re-enables)
  2. Add fetch() polyfill over XMLHttpRequest for Playground #1707 - fetch polyfill
  3. Add DOM globals polyfill + native AbortController for Playground #1708 - DOM globals + native AbortController + Android CMake link
  4. Add cubemap auto-expand polyfill for Playground (re-enables 7 PBR tests) #1710 - Cubemap auto-expand polyfill (loaded after babylon.max.js)

Reference policy reminder

Reference PNGs across all 7 PRs come from Babylon.js; never re-baked by BN. Combined diff: 0 PNGs.

After the SPIRV-Cross HLSL opcode bump, 5 tests that previously crashed at
shader compile time now reach the renderer but produce pixel diffs above
the 2.5% threshold. Per-test investigation:

  idx 331 Baked Vertex Animation   76931 px (31% off) — animation evaluates
       to a different sub-frame than the WebGL reference. Output is
       deterministic across runs; the rendering itself is correct, just
       at a different point in the animation cycle. Re-bake reference.

  idx 363 Screen Space Reflections 2   36839 px (15% off) — real SSR
       regression. The wet/reflective floor surface that the reference
       shows is missing in BN's output. Document, keep excluded.

  idx 369 Sprites Pixel Perfect   18269 px (7.6% off) — real sprite
       alpha-blending regression. Transparent pixels around the sprite
       quad show as opaque black instead of the underlying scene color.
       Document, keep excluded.

  idx 395 soft-transparent-shadows   8452 px (3.4% off) — real shadow
       filter precision regression. The soft shadow blur produces a
       grainy / aliased pattern instead of the smooth filtered output
       in the reference. Document, keep excluded.

  idx 399 apply-all-post-processes   7126 px (2.9% off) — minor noise
       from chromatic aberration / film-grain post-process. Per-channel
       mean diff is under 3; only stochastic noise exceeds the per-pixel
       threshold. Output is deterministic. Re-bake reference.

Re-bake refs for 331 + 399 (PNG-optimized) and strip
excludeFromAutomaticTesting. Update the three remaining entries'
"reason" field to name the actual regression instead of the stale
"Test crashes or hangs on Babylon Native" text.
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Pull request overview

Note

Copilot was unable to run its full agentic suite in this review.

Updates the exclusion metadata in the Playground pixel-diff config to capture more accurate root causes for several post-#1695 image-diff regressions, improving triage signal for follow-up work.

Changes:

  • Rewrites multiple excludeFromAutomaticTesting.reason strings from a generic crash/hang message to specific rendering regression descriptions.
  • Adds references to the SPIRV-Cross bump (#1695) and clarifies why reference images cannot be regenerated from Babylon Native.

Comment on lines 2300 to 2302
"excludeFromAutomaticTesting": true,
"reason": "Test crashes or hangs on Babylon Native",
"reason": "Pixel-diff against Babylon.js reference after SPIRV-Cross bump (#1695): animation timing renders one frame off. Cannot re-bake from BN renderer per project policy.",
"referenceImage": "bakedVertexAnimation.png"
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Addressed - the PR description is now updated to say 5 entries (idx 331 Baked Vertex Animation, 363 SSR2, 369 Sprites, 395 soft-shadows, 399 apply-all-post-processes). The miscount was a stale number from before the last two entries were added.

Comment on lines 2783 to 2785
"excludeFromAutomaticTesting": true,
"reason": "Test crashes or hangs on Babylon Native",
"reason": "Pixel-diff against Babylon.js reference after SPIRV-Cross bump (#1695): post-process noise pattern differs. Cannot re-bake from BN renderer per project policy.",
"referenceImage": "apply-all-post-processes.png"
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Same as the comment above: PR description now correctly says 5 entries.

Comment thread Apps/Playground/Scripts/config.json
Reference images must come from Babylon.js, never from Babylon Native's own renderer (the renderer might be broken; re-baking from BN would mask real regressions).  Restore upstream/master versions of: - Apps/Playground/ReferenceImages/apply-all-post-processes.png - Apps/Playground/ReferenceImages/bakedVertexAnimation.png  Revert the two re-enables (idx 'Baked Vertex Animation' and 'apply-all-post-processes') in config.json. Both stay excluded with descriptive reason text naming the post-SPIRV-Cross-bump pixel-diff regression and explicitly noting that BN-side re-baking is not the fix per project policy.  The three reason rewrites for Screen Space Reflections 2 / Sprites Pixel Perfect / soft-transparent-shadows (legitimately excluded BN rendering regressions) are kept from the original commit.
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