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README.md

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@@ -63,8 +63,8 @@ that into your source directory or copy it into the system's include path.
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Note that a canonical uniform variate is in [2<sup>-1</sup>, 2<sup>0</sup>) with probability 2<sup>-1</sup>,
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or in [2<sup>-2</sup>, 2<sup>-1</sup>) with probability 2<sup>-2</sup>, or in [2<sup>-3</sup>,
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2<sup>-2</sup>) with probability 2<sup>-3</sup>, and so on and so forth. This is a geometric distribution
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with p=1/2. So the fraction part of the floating-point number is initialized with a uniform variate in [0.5,
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1) and then it is multiplied by 2 raised to the power of a negative geometric variate. All floating-point
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with p=1/2. So the fraction part of the floating-point number is initialized with a uniform variate in [0.5, 1)
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and then it is multiplied by 2 raised to the power of a negative geometric variate. All floating-point
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values in the interval [0.5, 1) are evenly spaced just like fixed-point numbers.
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In a uniform integer each bit is 0 or 1 with independent equal probability 1/2, therefore the position of the

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