Implement logic that allows designers to define multiple tiers of "Inspection" for combat.
"Inspection" is the process through which the player may investigate the current status of other Entities in the CombatEvent.
For example, Tier 0 "Inspection" may yield full detailed list of Resource values, known Abilities, Inventory content, etc, while Tier 1 might only show Resource values, and Tier 2 might only show the values of the primary Resource.
Game designers should be able to define an arbitrary number of tiers of inspection as well as arbitrarily configure them to show/hide information.
Information accessible to the Inspection system should be well defined and managed.
Implement logic that allows designers to define multiple tiers of "Inspection" for combat.
"Inspection" is the process through which the player may investigate the current status of other
Entitiesin theCombatEvent.For example, Tier 0 "Inspection" may yield full detailed list of
Resourcevalues, knownAbilities,Inventorycontent, etc, while Tier 1 might only showResourcevalues, and Tier 2 might only show the values of the primaryResource.Game designers should be able to define an arbitrary number of tiers of inspection as well as arbitrarily configure them to show/hide information.
Information accessible to the Inspection system should be well defined and managed.