During his turn, the player can inspect enemies and allies. Introduce "tiers" of inspection that progressively reveal more and more detailed information about the entity in question.
For example:
-
T3
- Name
- Primary Resource Quantity
- Already-used-abilities
-
T2
- T3 Info
- Axuiallary Resource Quantity
- Current Effects
-
T1
- T2 Info
- Armor info
- Weapon info
- All Abilities
To support such this feature, multiple changes and additions must be made to CombatEngine and its related Events.
- Implement
Inspection CombatEntities as a standalone Event
- Implement a category system that allows for configurable inspection tiers
- Implement a user-driven config scheme that controls each tier
- Create default inspection tiers
- Implement support for JSON-defined inspection tiers
- Probably more that I forgot about
During his turn, the player can inspect enemies and allies. Introduce "tiers" of inspection that progressively reveal more and more detailed information about the entity in question.
For example:
T3
T2
T1
To support such this feature, multiple changes and additions must be made to
CombatEngineand its relatedEvents.InspectionCombatEntities as a standaloneEvent