What is the reason for this problem? If I replace the file through gta3.img, the replacement works, but if I replace the file directly through the modloader folder, it doesn't work.
According to the logs, the game reads the file, but for some reason, the replacement goes through the "gta3.std.fx" path instead of the "gta3.std.stream" path like the other files.
Scanning files at "modloader\t_pack"...
Found file [0x00000104A4A9C66D] "markers\models\cylinder.dff" with handler "gta3.std.stream"
Found file [0x0000010452D4D57F] "markers\models\diamond_3.dff" with handler "gta3.std.stream"
Found file [0x00000000AD073919] "markers\models\hoop.dff" with handler "gta3.std.fx"
and the initialization was also successful
Updating state for "modloader\t_pack"...
Installing file "modloader\t_pack\markers\models\cylinder.dff"
Installing file "modloader\t_pack\markers\models\diamond_3.dff"
Installing file "modloader\t_pack\markers\models\hoop.dff"
But the game doesn't replace the model...
What is the reason for this problem? If I replace the file through gta3.img, the replacement works, but if I replace the file directly through the modloader folder, it doesn't work.
According to the logs, the game reads the file, but for some reason, the replacement goes through the "gta3.std.fx" path instead of the "gta3.std.stream" path like the other files.
Scanning files at "modloader\t_pack"...
Found file [0x00000104A4A9C66D] "markers\models\cylinder.dff" with handler "gta3.std.stream"
Found file [0x0000010452D4D57F] "markers\models\diamond_3.dff" with handler "gta3.std.stream"
Found file [0x00000000AD073919] "markers\models\hoop.dff" with handler "gta3.std.fx"
and the initialization was also successful
Updating state for "modloader\t_pack"...
Installing file "modloader\t_pack\markers\models\cylinder.dff"
Installing file "modloader\t_pack\markers\models\diamond_3.dff"
Installing file "modloader\t_pack\markers\models\hoop.dff"
But the game doesn't replace the model...