Game Studio has a feature that in theory should let you build your game for Linux (and potentially macOS) from Game Studio using a Windows machine, automatically send over the executable and open it on another computer which can run it. Previously, there was a guide on how to use it in Platforms/Linux (link), but it was removed due to being outdated and having a misleading title.
This feature hasn't been tested for a long time, so it would be a good idea to take a look at it and figure out if it still works, what the setup for it is and document it. Alternatively, we could just remove this feature from Stride, seeing that it's really niche and no longer maintained.
Game Studio has a feature that in theory should let you build your game for Linux (and potentially macOS) from Game Studio using a Windows machine, automatically send over the executable and open it on another computer which can run it. Previously, there was a guide on how to use it in
Platforms/Linux(link), but it was removed due to being outdated and having a misleading title.This feature hasn't been tested for a long time, so it would be a good idea to take a look at it and figure out if it still works, what the setup for it is and document it. Alternatively, we could just remove this feature from Stride, seeing that it's really niche and no longer maintained.