Element buffer seemeed pretty straightforward. My confusion arose around incrementing t No matter how much I inspect the solution code I can't get a clear idea on how time ins being incremented and producing the 360º rotation, although I understand it is in gl.uniform1f(uTime, t % (2.0*Math.PI)), just not exactly how the uniform there is being updated…
Element buffer seemeed pretty straightforward. My confusion arose around incrementing
tNo matter how much I inspect the solution code I can't get a clear idea on how time ins being incremented and producing the 360º rotation, although I understand it is ingl.uniform1f(uTime, t % (2.0*Math.PI)), just not exactly how theuniformthere is being updated…