From 98e5840369e90483ae0c0248859b88d33ac83e64 Mon Sep 17 00:00:00 2001 From: Kate Martin <51387586+renanthera@users.noreply.github.com> Date: Sun, 23 Aug 2026 21:17:09 -0600 Subject: [PATCH] [paladin] Fix simulator getting stuck when using channeled trinkets too early. --- engine/class_modules/paladin/sc_paladin.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/engine/class_modules/paladin/sc_paladin.cpp b/engine/class_modules/paladin/sc_paladin.cpp index 77dc71e8fdb..84cef8733c6 100644 --- a/engine/class_modules/paladin/sc_paladin.cpp +++ b/engine/class_modules/paladin/sc_paladin.cpp @@ -972,10 +972,11 @@ struct melee_t : public paladin_melee_attack_t { if ( !player->in_combat ) return 10_ms; - if ( first ) + + if ( first && !player->channeling ) return 0_ms; - else - return paladin_melee_attack_t::execute_time(); + + return paladin_melee_attack_t::execute_time(); } void execute() override