diff --git a/images/snakes2.gif b/images/snakes2.gif new file mode 100644 index 0000000..ab6442d Binary files /dev/null and b/images/snakes2.gif differ diff --git a/index.html b/index.html index 807c087..0751b39 100644 --- a/index.html +++ b/index.html @@ -174,7 +174,7 @@
A content-based classification program to classify new emails containing a variety of messages into user-defined folders, that will help the users to organize their emails systematically and in a more convenient manner, using Machine Learning algorithms viz. K Nearest Neighbors & Naïve Bayes. It was made as a Final Year Project in the B. Tech. Programme.
@@ -184,7 +184,7 @@An artificial intelligent agent for the Pacman game implementing uninformed search algorithms like BFS and DFS, optimized informed search algorithms like A star, adversarial search algorithms like MiniMax and Alpha-Beta pruning, and exact inference algorithms in Bayesian Networks.
- +Recognizing swipe gestures on a touchscreen keyboard or a touchpad using the SHARK2 decoder. It has a high accuracy of ~95% of recognizing words correctly and an average runtime of ~50 ms per word.
- +A 2-player version of the classic Snake game made using Java AWT tools in Eclipse IDE.
- - +A 2-player version of the classic Snake game made using Java Swing tools.
+ +The age-old annoying Minesweeper game on Windows implemented in Java using Java Swing tools that required deep knowledge of data structures and algorithms.
@@ -389,7 +359,7 @@Tic Tac Toe game (a.k.a. Noughts and Crosses) with an AI opponent that either wins or draws but never loses, developed using MiniMax Algorithm with Alpha-Beta pruning for optimization.
@@ -398,7 +368,7 @@