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Chapter 12, Simple Shapes #473

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@mkohlhaas
-- The void function takes a functor and replaces its value with Unit.
-- In the example, it is used to make main conform with its signature.
main :: Effect Unit
main = void $ unsafePartial do
  Just canvas <- getCanvasElementById "canvas"
  ctx <- getContext2D canvas
main :: Effect Unit
main = unsafePartial do
  Just canvas ← getCanvasElementById "canvas"
  ctx ← getContext2D canvas
  setFillStyle ctx "#00F"
  fillPath ctx $ rect ctx
    { x: 250.0
    , y: 250.0
    , width: 300.0
    , height: 100.0
    }

void is not needed in this case b/c rect has already the desired result type:

fillPath ::  a. Context2D  Effect a  Effect a
rect :: Context2D  Rectangle  Effect Unit

Similar in other examples. void is only needed in Example.LSystem.

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