Most appropriate sub-area of Processing 4?
OpenGL
Processing version
4.4.3
Operating system
Tested on macOS 13.4
Steps to reproduce this
-
Open Processing 4.4.3
-
Run examples in Topics/Shaders (for example Conway);
-
Notice the rendering is wrong
snippet
n/a
Additional context
Since version 4.4.3, the default pixelDensity is set to match the display's density. During testing, we found that some shader examples break on high-density displays because they implicitly relied on pixelDensity being set to 1.
Some investigation in how shader() is implemented and what assumptions are made there might be needed.
Would you like to work on the issue?
This can be assigned
Most appropriate sub-area of Processing 4?
OpenGL
Processing version
4.4.3
Operating system
Tested on macOS 13.4
Steps to reproduce this
Open Processing 4.4.3
Run examples in
Topics/Shaders(for example Conway);Notice the rendering is wrong
snippet
n/a
Additional context
Since version 4.4.3, the default
pixelDensityis set to match the display's density. During testing, we found that some shader examples break on high-density displays because they implicitly relied onpixelDensitybeing set to 1.Some investigation in how
shader()is implemented and what assumptions are made there might be needed.Would you like to work on the issue?
This can be assigned