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usermgr.cpp
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140 lines (119 loc) · 3.09 KB
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#include "usermgr.h"
#include "sproxy.h"
UserMgr::UserMgr()
{
pthread_mutexattr_t m_mutexattr;
pthread_mutexattr_init(&m_mutexattr);
pthread_mutexattr_settype(&m_mutexattr, PTHREAD_MUTEX_RECURSIVE_NP);
pthread_mutex_init(&m_lockGameuser,&m_mutexattr);
}
void UserMgr::init(SProxy* proxy,int maxNum)
{
m_pLogger = proxy->getAsyncLog();
m_pProxy = proxy;
m_userData.m_nMaxUserNum = maxNum;
if(m_userData.m_nMaxUserNum <=1)
{
throw std::string("UserMgr::usernum <= 1");
}
m_userData.m_pUserContainer = new GameUserInfo*[m_userData.m_nMaxUserNum];
memset(m_userData.m_pUserContainer,0,m_userData.m_nMaxUserNum*sizeof(GameUserInfo*));
for(int i=0; i<m_userData.m_nMaxUserNum; i++)
{
m_userData.m_lstUnUsedIndex.push_back(i);
*(m_userData.m_pUserContainer+i) = new GameUserInfo();
(*(m_userData.m_pUserContainer+i))->pGameuser = new GameUser(m_pProxy);
}
m_pLogger->debug ("UserMgr::init:max_user:%d",m_userData.m_nMaxUserNum);
}
UserMgr::~UserMgr()
{
DO_LOCK_DESTROY(m_lockGameuser);
}
GameUserInfo* UserMgr::newGameUser(int iUID)
{
GameUserInfo* pTmp = m_userData.getUnUsedUser();
if (NULL == pTmp) return NULL;
else return pTmp;
}
void UserMgr::delGameUser(GameUserInfo* del_user)
{
m_userData.setUserUnUsed(del_user->m_nIndex);
}
GameUserInfo* UserMgr::linkGameUser(GameUserInfo* pTmp)
{
DO_LOCK(m_lockGameuser);
m_mapUid2Info[pTmp->userid] = pTmp;
DO_UNLOCK(m_lockGameuser);
return pTmp;
}
void UserMgr::deleteGameUser_NoLock(int iUID, bool real_del)
{
m_pLogger->debug ("deleteGameUser:index:%d,puid:%d", m_mapUid2Info[iUID]->m_nIndex,iUID);
m_userData.setUserUnUsed(m_mapUid2Info[iUID]->m_nIndex);
m_mapUid2Info.erase(iUID);
}
//判断game user 是否存在
bool UserMgr::isGameUserExist(int iUID)
{
GameUserInfo* p_uinfo = NULL;
DO_LOCK(m_lockGameuser);
if (m_mapUid2Info.find(iUID) != m_mapUid2Info.end())
{
p_uinfo = m_mapUid2Info[iUID];
}
DO_UNLOCK(m_lockGameuser);
return NULL != p_uinfo;
}
bool UserMgr::isOnlineByUid(int iUID)
{
GameUserInfo* p_uinfo = NULL;
DO_LOCK(m_lockGameuser);
if (m_mapUid2Info.find(iUID) != m_mapUid2Info.end())
{
p_uinfo = m_mapUid2Info[iUID];
}
DO_UNLOCK(m_lockGameuser);
return NULL != p_uinfo;
}
GameUserInfo* UserMgr::getUserInfo(int iUID)
{
return this->getUserInfoByUid(iUID);
}
GameUserInfo* UserMgr::getUserInfoByUid(int uid)
{
GameUserInfo* p_uinfo = NULL;
DO_LOCK(m_lockGameuser);
Uid2InfoMap::iterator itr = m_mapUid2Info.find(uid);
if(itr != m_mapUid2Info.end())
{
p_uinfo = itr->second;
}
DO_UNLOCK(m_lockGameuser);
return p_uinfo;
}
Connection* UserMgr::getValidConn(void)
{
Connection *pConn = NULL;
DO_LOCK(m_lockGameuser);
Uid2InfoMap::iterator iter = m_mapUid2Info.begin();
for (; iter != m_mapUid2Info.end(); ++iter)
{
if (iter->second->pCon)
{
pConn = iter->second->pCon;
break;
}
}
DO_UNLOCK(m_lockGameuser);
return pConn;
}
void UserMgr::delUserInfoByUid(int uid)
{
DO_LOCK(m_lockGameuser);
Uid2InfoMap::iterator iter = m_mapUid2Info.find(uid);
int iPUID = iter->second->userid;
deleteGameUser_NoLock(iPUID, true);
m_mapUid2Info.erase(uid);
DO_UNLOCK(m_lockGameuser);
}