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Just to clarify. |
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Would a fully decomposable architecture be more appropriate for the development of FEAScript (similar to the
stdlibecosystem)? The idea would be to split the system into modular packages so users can select and combine APIs depending on their needs. Below is a rough proposal for how the modules could be structured:1.
FEAScript-core2.
FEAScript-models3.
FEAScript-visualizationWhat do you think about this approach? Also Would a fully modular architecture make FEAScript more flexible and maintainable? Are there other modules that should exist (e.g. IO or meshing)?
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